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HomeHome / Total War: WARHAMMER III / The Legion of Azgorh / Units / Infernal Castellan
Infernal Castellan The Legion of AzgorhThe Legion of Azgorh Heroes

Infernal Castellan

The captains of the Infernal Guard are marked out by their despicable cruelty and taste for bloody violence whenever the opportunity presents itself.

The Infernal Guard as it is known, is amongst the most legendary warrior-cults within the Chaos Dwarf Empire, having the sworn task of defending the citadel to the death from any that would assail it, and to carry out the will of the Lord of the Black Fortress without question. The Infernal Castellan are the captains of the Infernal Guard of Azgorh. They are known to be cruel and to drill their troops ceaselessly. They wear Blackshard armour and can carry a hand or two-handed weapon, a shield, a pistol and/or a Fireglaive. Sometimes, they even carry their legion's banner on the battlefield.

Infernal Castellan

Unit Name

Infernal Castellan

Main Unit Key

wh3_dlc23_chd_cha_infernal_castellan

Land Unit Key

wh3_dlc23_chd_cha_infernal_castellan

Land Unit Group Parents

Heroes

Land Unit Group

Missile Specialist

Caste

Hero

Category

Missile Infantry

Class

Command

Custom Battle Cost

700

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3908

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dlc23_castellan_rifle

├ Man Entity

wh3_dlc23_chd_cha_infernal_castellan

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3900

Mass

1100

└ Man Mass

1100.0000

Armour

120

├ Armour

wh2_main_plate_120

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

32

└ Man Speed

32

Melee Attack

45

Melee Defence

42

Weapon Strength

340

├ Melee Weapon

wh3_dlc23_chd_infernal_castellan_fireglaive

Base Weapon Damage

90

Armour-Piercing Weapon Damage

250

Bonus vs. Large

5

Bonus vs. Infantry

0

Charge Bonus

20

Ammunition

45

Range

180

Missile Strength

375

├ Missile Weapon

wh3_dlc23_chd_infernal_castellan_fireglaive

├ Projectile

wh3_dlc23_chd_infernal_castellan_fireglaive_bullet

Base Missile Damage

60

Armour-Piercing Missile Damage

240

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Dig in!
    When you've scouted an advantageous position from which to pepper the enemy with missile fire, dig in, rain death, and repeat until done.
    Range x 140%
    [[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +15
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.