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HomeHome / Total War: WARHAMMER III / The Thousand Maws / Units / Rakarth
Rakarth The Thousand MawsThe Thousand Maws Lords

Rakarth

The Beastlord of Karond Kar possesses an innate cruelty and bloodlust instinctively sensed by all creatures bent to his will.

Amongst the Dark Elves there have been many famous Beastmasters in the past, but Rakarth, the Beastlord of Karond Kar, has no equal, living or dead. Leading an army of monsters and beasts unlike the world has ever seen, Rakarth dons a tall helm that accentuates his slender form but covers most of his facial features. None, however, can mistake the light shining from his eyes like coals in the night, betokening an intrinsic power to project fear and instil subservience into his monstrous minions. Mounted upon a saddle lined with human skin, Rakarth soars into battle atop Bracchus, an ebon-scaled Wyrm said to be one of the most cruel-hearted Black Dragons to ever take to the sky.

Rakarth

Unit Name

Rakarth

Main Unit Key

wh2_twa03_def_cha_rakarth_0

Land Unit Key

wh2_twa03_def_cha_rakarth_0

Land Unit Group Parents

Lords

Land Unit Group

Spear & Whip Infantry

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

4288

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_dlc14_rakarth_spear_whip

├ Man Entity

wh2_twa03_def_infantry_hero_rakarth_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4280

Mass

750

└ Man Mass

750.0000

Armour

90

├ Armour

wh2_main_plate_90

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

46

└ Man Speed

46

Melee Attack

55

Melee Defence

50

Weapon Strength

400

├ Melee Weapon

wh2_twa03_def_rakarth_spear_and_whip

Base Weapon Damage

150

Armour-Piercing Weapon Damage

250

Bonus vs. Large

30

Bonus vs. Infantry

0

Charge Bonus

45

Abilities

  • Beastslaver
    Beastmasters share their minions’ belligerence, cutting down foemen with lash, spear, and harpoon before claiming their twitching bodies as fodder.
    Bonus vs. Large +16
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Whiplash!
    The startling crack of the Beastmaster’s hefty and ever-so-slightly serrated whip of Dragon-sinew suitably infuriates the beasts for battle.
    Charge Speed x 125%
    Charge Bonus x 120%
    Armour-Piercing Weapon Damage x 150%
    Base Weapon Damage x 150%
  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Beastlord's Gaze
    With a piercing stare, Rakarth makes known his innate cruelty and bloodlust to his beastly kindred spirits, thus subduing them.
    Leadership +16
    [[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +10
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.