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War Hydra The Thousand MawsThe Thousand Maws Monsters & Beasts

War Hydra

A furious battlefield force; savage in combat and notoriously difficult to kill.

The Hydra is a titanic beast of the mountains, whose ill-tempered and ravenous nature has proven the doom of many an unsuspecting morsel. Indeed, so ferocious is the Hydra that campaigning armies often make wide detours to avoid intruding on such a beast's bone-strewn lair. Those that march on regardless do so either out of confidence in their battle-prowess or ignorance of the Hydra's savagery. War Hydras are notoriously difficult for their handlers to control, and a Beastmaster must be quick with his lash lest he be devoured in the enemy's stead. They are even more difficult to slay, for not only are their scaly bodies incredibly well armoured, they also regenerate damage at a frightening rate. A foe's only chance is to sever all the monsters heads in quick succession - if even a single one remains, the remainder will swiftly gross back and devour the impudent attacker for his troubles.

War Hydra
War Hydra

Unit Name

War Hydra

Main Unit Key

wh2_main_def_mon_war_hydra

Land Unit Key

wh2_main_def_mon_war_hydra_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1600

Recruitment Cost

1600

Upkeep Cost

400

Number of Units

1

Hit Points

9458

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

dr2_hydra

├ Man Entity

wh2_main_def_monster_war_hydra

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

9450

Mass

5000

└ Man Mass

5000.0000

Armour

60

├ Armour

wh2_main_body_60

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

46

└ Man Speed

46

Melee Attack

52

Melee Defence

32

Weapon Strength

440

├ Melee Weapon

wh2_main_def_war_hydra

Base Weapon Damage

140

Armour-Piercing Weapon Damage

300

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

45

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Fiery Breath
    Just give the order and the Hydra's heads will spew forth their fiery breath, each competing for the brightest flame.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Regeneration
    [[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.