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HomeHome / Total War: WARHAMMER III / The Thousand Maws / Units / Black Ark Corsairs (Handbows)
Black Ark Corsairs (Handbows) The Thousand MawsThe Thousand Maws Missile Infantry

Black Ark Corsairs (Handbows)

Defeat and conquest, at the end of a quarrel.

Black Ark Corsairs are notorious reavers, having spent their entire lives pillaging distant lands. They are the lionised darlings of Naggarothi society, embodying as they do the drive to earn riches and glory. It is a hard, dangerous life in the raiding fleets, but a successful voyage can see a captain and crew return laden down with wealth beyond the dreams of most city-dwellers. It is not uncommon for a Corsair fleet to spend years ransacking foreign lands, returning home only when their holds are bursting with slaves and plunder. As they tend to do most of their fighting in the topmasts of ships and the crowded tangle of dockside streets, Black Ark Corsairs prefer fast weapons that give them an edge in one-on-one fights. Cutlasses, punch daggers and barbed knives are common, as are repeater handbows. Corsairs eschew shields and metal armour, relying on cloaks fashioned from Sea Dragon hide to preserve them from injury. They also carry a vile array of nets, grapples and barbed chains. Such tools are not only useful for getting a grip on the slippery flank of a ship, but also for ensnaring fleeing victims, who are soon thereafter dragged to a terrible fate.

Black Ark Corsairs (Handbows)

Unit Name

Black Ark Corsairs (Handbows)

Main Unit Key

wh2_main_def_inf_black_ark_corsairs_1

Land Unit Key

wh2_main_def_inf_black_ark_corsairs_1

Land Unit Group Parents

Missile Infantry

Land Unit Group

Handbow Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Number of Units

100

Hit Points

6900

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_sword_and_handbow

├ Man Entity

wh2_main_def_infantry_corsair_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

61

Mass

100

└ Man Mass

100.0000

Armour

80

├ Armour

wh2_main_leather_80

├ Shield

none

Missile Block Chance

0

Leadership

66

Speed

40

└ Man Speed

40

Melee Attack

32

Melee Defence

28

Weapon Strength

32

├ Melee Weapon

wh2_main_def_sword

Base Weapon Damage

25

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

16

Ammunition

16

Range

70

Missile Strength

20

├ Missile Weapon

wh2_main_def_handbow_bolt

├ Projectile

wh2_main_def_handbow_bolt

Base Missile Damage

9

Armour-Piercing Missile Damage

3

├ Number of Projectiles

2

├ Shots per volley

1

Reload Time

12

Accuracy

10

Reload Skill

0

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Sea Dragon Cloak
    The scaled leather of the flightless Sea Dragon provides a very light yet incredibly sturdy material for armour.
  • Fire whilst moving
    This unit can fire while on the move.