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HomeHome / Total War: WARHAMMER III / The Thousand Maws / Units / Black Ark Corsairs
Black Ark Corsairs The Thousand MawsThe Thousand Maws Infantry

Black Ark Corsairs

The cut and thrust of melee is child's play to those trained on tumultuous seas.

Black Ark Corsairs are notorious reavers, having spent their entire lives pillaging distant lands. They are the lionised darlings of Naggarothi society, embodying as they do the drive to earn riches and glory. It is a hard, dangerous life in the raiding fleets, but a successful voyage can see a captain and crew return laden down with wealth beyond the dreams of most city-dwellers. It is not uncommon for a Corsair fleet to spend years ransacking foreign lands, returning home only when their holds are bursting with slaves and plunder. As they tend to do most of their fighting in the topmasts of ships and the crowded tangle of dockside streets, Black Ark Corsairs prefer fast weapons that give them an edge in one-on-one fights. Cutlasses, punch daggers and barbed knives are common, as are repeater handbows. Corsairs eschew shields and metal armour, relying on cloaks fashioned from Sea Dragon hide to preserve them from injury. They also carry a vile array of nets, grapples and barbed chains. Such tools are not only useful for getting a grip on the slippery flank of a ship, but also for ensnaring fleeing victims, who are soon thereafter dragged to a terrible fate.

Black Ark Corsairs Black Ark Corsairs
Black Ark Corsairs

Unit Name

Black Ark Corsairs

Main Unit Key

wh2_main_def_inf_black_ark_corsairs_0

Land Unit Key

wh2_main_def_inf_black_ark_corsairs_0

Land Unit Group Parents

Infantry

Land Unit Group

Dual Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

163

Number of Units

100

Hit Points

6900

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_dual_sword

├ Man Entity

wh2_main_def_infantry_corsair_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

61

Mass

100

└ Man Mass

100.0000

Armour

80

├ Armour

wh2_main_leather_80

├ Shield

none

Missile Block Chance

0

Leadership

66

Speed

40

└ Man Speed

40

Melee Attack

36

Melee Defence

28

Weapon Strength

35

├ Melee Weapon

wh2_main_def_dual_swords

Base Weapon Damage

25

Armour-Piercing Weapon Damage

10

Bonus vs. Large

0

Bonus vs. Infantry

8

Charge Bonus

20

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Sea Dragon Cloak
    The scaled leather of the flightless Sea Dragon provides a very light yet incredibly sturdy material for armour.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.