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HomeHome / Total War: WARHAMMER III / The Thousand Maws / Units / Dark Riders (Repeater Crossbow)
Dark Riders (Repeater Crossbow) The Thousand MawsThe Thousand Maws Missile Cavalry & Chariots

Dark Riders (Repeater Crossbow)

Being everywhere and nowhere is their signature skill, with volleys of fire to harass the foe.

In the grim days when armies of Daemons besieged Ulthuan, keen-eyed messengers from Nagarythe kept guard for any signs of a daemonic intrusion. These Dark Riders wore cloaks of black feathers, invoking the raven-headed god Nethu to keep them hidden from the eyes of the enemy. During the civil war, the Dark Riders earned a more sinister reputation. They travelled ahead of Nagarythe's hosts, sowing terror and confusion wherever they rode, burning villages and driving their people into the wilds. In battle, Dark Riders take delight in skirting the enemy flanks to attack war machines and cut lines of supply. They revel in the prospect of running down terror-stricken victims, dragging out every moment of wild panic as long as possible before delivering the final heart-seeking strike.

Dark Riders (Repeater Crossbow)

Unit Name

Dark Riders (Repeater Crossbow)

Main Unit Key

wh2_main_def_cav_dark_riders_2

Land Unit Key

wh2_main_def_cav_dark_riders_2

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

163

Number of Units

60

Hit Points

4860

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_hr1_warhorse_sword_crossbow

├ Man Entity

wh2_main_cavarly_rider_170_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

73

Mass

100

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

none

Missile Block Chance

0

Leadership

52

Speed

33

└ Man Speed

33

Melee Attack

18

Melee Defence

16

Weapon Strength

24

├ Melee Weapon

wh2_main_def_shortsword

Base Weapon Damage

19

Armour-Piercing Weapon Damage

5

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Ammunition

16

Range

115

Missile Strength

20

├ Missile Weapon

wh2_main_def_repeater_crossbow_horse

├ Projectile

wh2_main_def_crossbow_bolt_horse

Base Missile Damage

3

Armour-Piercing Missile Damage

11

├ Number of Projectiles

2

├ Shots per volley

1

Reload Time

14

Accuracy

10

Reload Skill

0

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.