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HomeHome / Total War: WARHAMMER III / Clan Skryre / Units / Night Runners (Slings)
Night Runners (Slings) Clan SkryreClan Skryre Missile Infantry

Night Runners (Slings)

Appearing as if from the earth itself, peppering opponents with relentless, deadly sling-fire.

Night Runners are the most common Clan Eshin warriors, although they are still secretive like all their mysterious clan. Trained to move at speed, Night Runners strike quickly to prepare the way for Skaven armies. Small furtive units sneak from the shadows to seize key terrain features, while larger blocks of Night Runners scurry ahead of the Skaven lines to harass and slow down the foe. Night Runners fight with blades in each hand, although many employ slings to rain death on enemy war machines or poorly armoured elites. A typical ruse is to slink off to the army's flanks, hoping to lure pursuit into a hastily prepared ambush.

Night Runners (Slings)

Unit Name

Night Runners (Slings)

Main Unit Key

wh2_main_skv_inf_night_runners_1

Land Unit Key

wh2_main_skv_inf_night_runners_1

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

450

Recruitment Cost

500

Upkeep Cost

125

Number of Units

120

Hit Points

6720

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_sword_and_sling

├ Man Entity

wh2_main_skv_infantry_fast

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

48

Mass

90

└ Man Mass

90.0000

Armour

10

├ Armour

wh2_main_body_10

├ Shield

none

Missile Block Chance

0

Leadership

48

Speed

54

└ Man Speed

54

Melee Attack

24

Melee Defence

14

Weapon Strength

26

├ Melee Weapon

wh2_main_skv_sword

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

10

Ammunition

22

Range

140

Missile Strength

14

├ Missile Weapon

wh2_main_skv_sling_night_runners

├ Projectile

wh2_main_skv_sling_night_runners

Base Missile Damage

10

Armour-Piercing Missile Damage

1

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Strength in Numbers
    Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
    Speed x 90%
    Melee Defence +8
    Leadership +6

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.