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HomeHome / Total War: WARHAMMER III / Clan Skryre / Units / Gutter Runners
Gutter Runners Clan SkryreClan Skryre Missile Infantry

Gutter Runners

Lightly armoured and nimble beyond the ken of most, Clan Eshin's death squads move fast and kill quickly.

Most suspicious deaths and acts of espionage in Skaven society are blamed on the nefarious Clan Eshin. Such accusations are probably true, but, of course, there is no evidence. Much of this devastation is wrought by the Gutter Runners, Clan Eshin's black-clad death squads. Gutter Runners have undergone training in the mysterious fighting style developed in the Far East. Because of their ability to bend and contort their pliable bodies with a speed and dexterity unachievable by man, Gutter Runners have no need for encumbering armour - they simply dodge the blows and missile of their foes. A unit is often led by a Death Runner - the term used for the most promising assassin-adept.

Gutter Runners

Unit Name

Gutter Runners

Main Unit Key

wh2_main_skv_inf_gutter_runners_0

Land Unit Key

wh2_main_skv_inf_gutter_runners_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Number of Units

120

Hit Points

6960

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_dual_claw_and_throwing_stars

├ Man Entity

wh2_main_skv_infantry_fast_360

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

50

Mass

90

└ Man Mass

90.0000

Armour

20

├ Armour

wh2_main_body_20

├ Shield

none

Missile Block Chance

0

Leadership

54

Speed

54

└ Man Speed

54

Melee Attack

26

Melee Defence

20

Weapon Strength

28

├ Melee Weapon

wh2_main_skv_claw_blade

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

14

Ammunition

12

Range

70

Missile Strength

20

├ Missile Weapon

wh2_main_skv_throwing_star_gutter_runners

├ Projectile

wh2_main_skv_throwing_star_gutter_runners

Base Missile Damage

11

Armour-Piercing Missile Damage

3

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

7

Accuracy

15

Reload Skill

0

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Snare-Net
    Snare-nets are lightweight but strong and covered in hooks. They are used by Gutter Runners to capture live prisoners.
    Charge Speed x 90%
    Speed x 90%
  • Strength in Numbers
    Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
    Speed x 90%
    Melee Defence +8
    Leadership +6

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk
    This unit can move hidden in any terrain.
  • Snare Net
    Short-range throwing attack that slows the target.
  • Fire whilst moving
    This unit can fire while on the move.
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.