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HomeHome / Total War: WARHAMMER III / Clan Skryre / Units / Visktrin's Death Squad (Death Runners)
Visktrin's Death Squad (Death Runners) Clan SkryreClan Skryre Infantry

Visktrin's Death Squad (Death Runners)

Though Lord Visktrin has been dead for centuries, his elite unit still worship him, persisting in murderous duties in their fallen leader’s name.

Most suspicious deaths and acts of espionage in Skaven society are blamed on the nefarious Clan Eshin. Such accusations are probably true, but, of course, there is no evidence. Much of this devastation is wrought by the Gutter Runners, Clan Eshin's black-clad death squads. Death Runners are the elite among their ranks, having excelled at the mysterious Far Eastern fighting styles for which Gutter Runners are known and demonstrated enough wherewithal and self-determination to lead. Because of their ability to bend and contort their pliable bodies with a speed and dexterity unachievable by man, Death Runners have no need for encumbering armour - they simply dodge the blows and missile of their foes.

Visktrin's Death Squad (Death Runners)

Unit Name

Visktrin's Death Squad (Death Runners)

Main Unit Key

wh2_dlc14_skv_inf_death_runners_ror_0

Land Unit Key

wh2_dlc14_skv_inf_death_runners_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Dual Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1150

Recruitment Cost

1150

Upkeep Cost

288

Number of Units

72

Hit Points

5760

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_eshin_dual_sword

├ Man Entity

wh2_main_skv_infantry_fast_360

├ Man Hit Points

8

├ Num Men

72

└ Bonus Hit Points

72

Mass

90

└ Man Mass

90.0000

Armour

20

├ Armour

wh2_main_body_20

├ Shield

none

Missile Block Chance

0

Leadership

78

Speed

54

└ Man Speed

54

Melee Attack

41

Melee Defence

36

Weapon Strength

30

├ Melee Weapon

wh2_main_skv_weeping_blade

Base Weapon Damage

8

Armour-Piercing Weapon Damage

22

Bonus vs. Large

0

Bonus vs. Infantry

10

Charge Bonus

22

Abilities

  • Duck & Weave
    The Death Squad’s unnatural head movements and bewildering upper-body agility mean their enemies often hit nothing but air.
    Speed x 110%
    Melee Defence +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
  • Concealment Bombs
    When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Strength in Numbers
    Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
    Speed x 90%
    Melee Defence +8
    Leadership +6

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Weeping Blade
    Weeping Blades devour armour. A couple of slashes is all that's needed for their corrosive venom to eat through even the thickest of plates.
  • Stalk
    This unit can move hidden in any terrain.
  • Concealment Bombs
    When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires