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HomeHome / Total War: WARHAMMER III / Clan Pestilens / Units / Rat Ogres
Rat Ogres Clan PestilensClan Pestilens Monsters & Beasts

Rat Ogres

Patchwork creations of pure brawn and unthinking rage, they charge with the desire only to destroy.

The hulking monstrosities known as Rat Ogres are one of the most successful of Clan Moulder's numberless creations. The Master Moulders have found the perfect blend of death-dealing creature through a mixture of foul crossbreeding and dark sorcerous surgery. In their artificial making, many beasts are literally stitched together, the impossible feat accomplished through the fusing powers of a powerful Warpstone-derived balm, the infamous skalm. The Rat Ogre combines the speed and ferocity of a Skaven with the sheer brawn of an Ogre. Somehow the desperate hunger of both races has been magnified as well - for the Rat Ogre is truly a ravenous creature, forever seeking to gorge its fill on fresh meat. In battle a Rat Ogre pack is horrifying to behold, becoming wholly consumed by an insatiable instinct to kill, rip, and tear, and it takes a Packmaster to steer their ferocious charges. A Rat Ogre pack moves with great speed, their misshapen bodies made entirely of straining, bulging muscles, teeth, and claws. The snarling rage of a Rat Ogre pack colliding with an enemy unit resounds across a battlefield, as the towering creatures splinter shields, snap bones, and relentlessly pound any and all opposition.

Rat Ogres

Unit Name

Rat Ogres

Main Unit Key

wh2_main_skv_mon_rat_ogres

Land Unit Key

wh2_main_skv_mon_rat_ogres

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

800

Upkeep Cost

200

Number of Units

16

Hit Points

7728

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu18_rat_ogre_claws

├ Man Entity

wh2_main_skv_monster_rat_ogre

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

475

Mass

1500

└ Man Mass

1500.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

56

Speed

60

└ Man Speed

60

Melee Attack

26

Melee Defence

26

Weapon Strength

75

├ Melee Weapon

wh2_main_skv_rat_ogre

Base Weapon Damage

20

Armour-Piercing Weapon Damage

55

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

46

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Moulder Monster
    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

Strengths & Weaknesses

  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.