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HomeHome / Total War: WARHAMMER III / Clan Pestilens / Units / Death Globe Bombardiers
Death Globe Bombardiers Clan PestilensClan Pestilens Missile Infantry

Death Globe Bombardiers

Developed by Clan Skryre, these poisoned-wind globes contain an even more virulent strain of deadly gas.

Death globes are glass or crystal orbs filled with deadly Warpstone gas, like poisoned wind globes but far more potent. When thrown, the sphere shatters, releasing billowing clouds so lethal that mere skin contact can cause severe pain or even death. Breathing the vapours causes lungs to spontaneously fill with bubbling pus - a horrible and nearly instantaneous death. For this reason, Bombardiers wear all manner of elaborate masks, goggles and cumbersome rebreathing apparatus in an effort to protect themselves against accidental gassing. Armour offers no protection against poisoned gas, but this does not stop the Bombardiers from wearing arcane body armour underneath their robes.

Death Globe Bombardiers

Unit Name

Death Globe Bombardiers

Main Unit Key

wh2_main_skv_inf_death_globe_bombardiers

Land Unit Key

wh2_main_skv_inf_death_globe_bombardiers

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Number of Units

48

Hit Points

3648

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_sword_and_globe

├ Man Entity

wh2_main_skv_infantry_heavy

├ Man Hit Points

8

├ Num Men

48

└ Bonus Hit Points

68

Mass

150

└ Man Mass

150.0000

Armour

100

├ Armour

wh2_main_heavy_metal_100

├ Shield

none

Missile Block Chance

0

Leadership

58

Speed

38

└ Man Speed

38

Melee Attack

18

Melee Defence

16

Weapon Strength

26

├ Melee Weapon

wh2_main_skv_sword

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

6

Ammunition

18

Range

85

Missile Strength

64

├ Missile Weapon

wh2_main_skv_death_globe

├ Projectile

wh2_main_skv_death_globe

Base Missile Damage

6

Armour-Piercing Missile Damage

16

Base Explosive Damage

9.0000

Armour-Piercing Explosive Damage

33.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Strength in Numbers
    Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
    Speed x 90%
    Melee Defence +8
    Leadership +6

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Death Globes
    Invented by Clan Skryre, these globes release a magical gas that is more stable than the Warpstone gas used in Poison Wind Globes. Hanging in the air longer and thus spreading further, it is especially lethal against large groups of targets.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.