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HomeHome / Total War: WARHAMMER III / Clan Pestilens / Units / The Thing-Thing (Hell Pit Abomination)
The Thing-Thing (Hell Pit Abomination) Clan PestilensClan Pestilens Monsters & Beasts

The Thing-Thing (Hell Pit Abomination)

No name can ever express the true nature of this grotesque monstrosity, or aptly describe its unsurpassed loathsomeness!

The Hell-Pit Abomination is a living mountain of misshapen flesh. The creature moves in a rippling tide of unnatural spasms, writhing like a worm and using its many limbs to pull and drag its hideous bulk forward. Various mechanical bits, such as wheels, cogs, and fluid-pumps have been grafted into the beast to ensure it moves at optimal speed and that the Warpstone mutated growth agents are regularly injected into the beast's hyper-fast metabolism. A multitude of heads dart out of the lumpen mound of muscle and bone at the behemoth's fore. The heads that snake out are all vermin-like, but some glisten hairlessly, like unborn rat monstrosities. Many have eyes, but no few are blind, twisting and craning to catch the scent of prey, hissing and snapping at the air with razor-sharp incisors. Many foes will flee from the unnatural sight of a Hell-Pit Abomination. Once in combat the Hell-Pit Abomination is relentless, dragging its bulk onwards to crush any in its wake. Hell-Pit Abominations are notoriously hard to slay and there are accounts of the beasts visibly healing wounds, regrowing severed limbs and rising from the dead to attack again.

The Thing-Thing (Hell Pit Abomination)

Unit Name

The Thing-Thing (Hell Pit Abomination)

Main Unit Key

wh2_dlc16_skv_mon_hell_pit_abomination_ror_0

Land Unit Key

wh2_dlc16_skv_mon_hell_pit_abomination_ror_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

2200

Recruitment Cost

2200

Upkeep Cost

550

Number of Units

1

Hit Points

12100

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hc5_skv_hell_pit

├ Man Entity

wh2_main_skv_monster_hell_pit_abomination

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

12092

Mass

5000

└ Man Mass

5000.0000

Armour

50

├ Armour

wh2_main_body_50

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

58

└ Man Speed

58

Melee Attack

52

Melee Defence

38

Weapon Strength

520

├ Melee Weapon

wh2_dlc16_skv_hell_pit_abomination_ror

Base Weapon Damage

155

Armour-Piercing Weapon Damage

365

Bonus vs. Large

17

Bonus vs. Infantry

0

Charge Bonus

25

Abilities

  • Fluid Injection!
    The mutated, stitched nightmare roars in pain as a surge of specially concocted Growth Juice courses through its foul body.
    Melee Attack +24
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • The Rats Emerge
    Killing a Hell-Pit Abomination is never a simple matter; when it dies many fresh Skaven spawn to take its place.
  • Too Horrible to Die
    With its last, shuddering death throes there is a chance that one or more of the foul beast's many hearts will restart.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
    Weakness to Fire Damage -20

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Moulder Monster
    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration
    [[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires