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HomeHome / Total War: WARHAMMER III / Clan Pestilens / Units / Natty Buboe's Sharpshooters (Warplock Jezzails)
Natty Buboe's Sharpshooters (Warplock Jezzails) Clan PestilensClan Pestilens Missile Infantry

Natty Buboe's Sharpshooters (Warplock Jezzails)

They may be literally falling apart at the seams, but this rag-tag band share a dead-eyed accuracy that's hard to beat.

Warplock Jezzails are specialised teams of marksmen bearing weaponry of the same name - long-barrelled muskets requiring a two-rat Skaven team to fire and reload. This is because their barrels are extraordinarily long, giving them the capability of hitting targets at far greater distances than conventional bows or blackpowder firearms. When fired, a single bullet made of refined toxic Warpstone is unleashed, striking with a force capable of penetrating even the thickest armour. The bullets leave a faint green vapour trail in the air, which generally exposes the team to enemy fire. For this reason, a protective pavise shield, designed to screen themselves from retaliatory arrows, bolts and bullets, is also carried.

Natty Buboe's Sharpshooters (Warplock Jezzails)

Unit Name

Natty Buboe's Sharpshooters (Warplock Jezzails)

Main Unit Key

wh2_dlc12_skv_inf_warplock_jezzails_ror_0

Land Unit Key

wh2_dlc12_skv_inf_warplock_jezzails_ror_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Weapon Team

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1300

Recruitment Cost

1300

Upkeep Cost

325

Number of Units

32

Hit Points

3936

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

skv1_dlc12_weapon_team03

├ Man Entity

wh2_main_skv_infantry_weaponteam_jezzails_ror

├ Man Hit Points

8

├ Num Men

32

└ Bonus Hit Points

115

Mass

150

└ Man Mass

150.0000

Armour

70

├ Armour

wh2_main_heavy_metal_70

├ Shield

wh_missile_block_55_wood

Missile Block Chance

55

Leadership

60

Speed

42

└ Man Speed

42

Melee Attack

22

Melee Defence

22

Weapon Strength

26

├ Melee Weapon

wh2_main_skv_sword

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

2

Ammunition

22

Range

275

Missile Strength

37

├ Missile Weapon

wh2_dlc12_skv_warp_jezzails_ror

├ Projectile

wh2_dlc12_skv_warp_jezzails_bullet_ror

Base Missile Damage

6

Armour-Piercing Missile Damage

30

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9.84

Accuracy

33

Reload Skill

18

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Strength in Numbers
    Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
    Speed x 90%
    Melee Defence +8
    Leadership +6

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Snipe
    This unit remains hidden while firing.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires