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HomeHome / Total War: WARHAMMER III / Clan Pestilens / Units / Teeth-Breakers (Ratling Guns)
Teeth-Breakers (Ratling Guns) Clan PestilensClan Pestilens Missile Infantry

Teeth-Breakers (Ratling Guns)

Keep your mouth shut and your head down if you want to live.

The Ratling Gun is perhaps the most powerful weapon Clan Skryre has ever invented, a large, multi-barrelled death-dealing machine with the potential to change the very face of warfare in the Skaven's favour. Though a relatively new and often unreliable design, the gun has nonetheless proven itself so successful that Clan Skryre simply cannot make enough to satisfy Warlord Clans' greedy demands. Powered by Warp-steam and the prodigious working of a hand crank, the six-barrelled Ratling Gun starts to spin before unleashing its deadly payload of Warpstone bullets. Commonly, the gun requires two Skaven; one to hold and crank the Warp-steam while another aims the gun forward.

Teeth-Breakers (Ratling Guns)

Unit Name

Teeth-Breakers (Ratling Guns)

Main Unit Key

wh2_dlc12_skv_inf_ratling_gun_ror_0

Land Unit Key

wh2_dlc12_skv_inf_ratling_gun_ror_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Weapon Team

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1050

Recruitment Cost

1050

Upkeep Cost

263

Number of Units

32

Hit Points

3936

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

skv1_weapon_team02

├ Man Entity

wh2_dlc12_skv_infantry_ratling_gun_team_ror

├ Man Hit Points

8

├ Num Men

32

└ Bonus Hit Points

115

Mass

150

└ Man Mass

150.0000

Armour

70

├ Armour

wh2_main_heavy_metal_70

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

38

└ Man Speed

38

Melee Attack

22

Melee Defence

22

Weapon Strength

26

├ Melee Weapon

wh2_main_skv_sword

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

2

Ammunition

15

Range

145

Missile Strength

351

├ Missile Weapon

wh2_dlc12_skv_ratling_gun_ror_bullet

├ Projectile

wh2_dlc12_skv_ratling_gun_bullet_ror

Base Missile Damage

2

Armour-Piercing Missile Damage

6

├ Number of Projectiles

1

├ Shots per volley

18

Reload Time

4.1

Accuracy

33

Reload Skill

18

Abilities

  • Concealment Bombs
    When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Strength in Numbers
    Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
    Speed x 90%
    Melee Defence +8
    Leadership +6

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires