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HomeHome / Total War: WARHAMMER III / Clan Eshin / Units / Missile Infantry
Clan Eshin Clan Eshin Units

Missile Infantry

Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
140 Skavenslave Slingers
Missile Infantry / Missile Infantry / wh2_main_skv_inf_skavenslave_slingers_0
Skavenslave Slingers
From a position of relative safety, slings enable them to watch their peers march to their doom.
200 225 56 140 6720 90 0 33 42 6 7 18 4 22 120 9
2
120 Night Runners
Missile Infantry / Missile Infantry / wh2_main_skv_inf_night_runners_0
Night Runners
These secretive warriors work best when deployed away from the main host, striking at flanks and unsecured or vulnerable places.
450 500 125 120 6720 90 10 48 54 24 14 26 12 10 70 17
3
120 Night Runners (Slings)
Missile Infantry / Missile Infantry / wh2_main_skv_inf_night_runners_1
Night Runners (Slings)
Appearing as if from the earth itself, peppering opponents with relentless, deadly sling-fire.
450 500 125 120 6720 90 10 48 54 24 14 26 10 22 140 14
4
32 Warpfire Throwers
Missile Infantry / Weapon Team / wh2_main_skv_inf_warpfire_thrower
Warpfire Throwers
Warpstone fire belches forth, reducing targets to nothing more than bubbling, crusted blobs.
550 550 138 32 3936 150 70 50 38 16 16 18 2 72 80 27
5
48 Poisoned Wind Globadiers
Missile Infantry / Missile Infantry / wh2_main_skv_inf_poison_wind_globadiers
Poisoned Wind Globadiers
When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death.
650 650 138 48 3648 150 100 58 38 18 16 26 6 18 85 40
6
120 Gutter Runner Slingers
Missile Infantry / Missile Infantry / wh2_main_skv_inf_gutter_runner_slingers_0
Gutter Runner Slingers
Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe.
750 750 188 120 6960 90 20 54 54 26 20 28 10 24 140 18
7
120 Gutter Runners
Missile Infantry / Missile Infantry / wh2_main_skv_inf_gutter_runners_0
Gutter Runners
Lightly armoured and nimble beyond the ken of most, Clan Eshin's death squads move fast and kill quickly.
750 750 188 120 6960 90 20 54 54 26 20 28 14 12 70 20
8
120 Gutter Runner Slingers (Poison)
Missile Infantry / Missile Infantry / wh2_main_skv_inf_gutter_runner_slingers_1
Gutter Runner Slingers (Poison)
Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe.
825 825 206 120 6960 90 20 54 54 26 20 28 10 24 140 18
9
120 Gutter Runners (Poison)
Missile Infantry / Missile Infantry / wh2_main_skv_inf_gutter_runners_1
Gutter Runners (Poison)
Armed with poison, so even a glancing blow may mean agonising death to the target.
825 825 206 120 6960 90 20 54 54 26 20 28 14 12 70 20
10
32 Ratling Guns
Missile Infantry / Weapon Team / wh2_dlc12_skv_inf_ratling_gun_0
Ratling Guns
The very latest technology Clan Skryre have to offer requires a special breed of suicidal nutters to operate it effectively.
850 850 213 32 3936 150 70 50 38 16 16 26 2 15 145 288
11
48 Death Globe Bombardiers
Missile Infantry / Missile Infantry / wh2_main_skv_inf_death_globe_bombardiers
Death Globe Bombardiers
Developed by Clan Skryre, these poisoned-wind globes contain an even more virulent strain of deadly gas.
900 900 225 48 3648 150 100 58 38 18 16 26 6 18 85 64
12
12 Poisoned Wind Mortars
Missile Infantry / Weapon Team / wh2_dlc14_skv_inf_poison_wind_mortar_0
Poisoned Wind Mortars
The aim is calibrated, the muzzle is loaded and “FOOMPH!”, the deadly orb of Warpstone Gas is away!
1100 1100 275 12 3936 150 70 50 38 14 16 18 2 14 250 59
13
32 Warplock Jezzails
Missile Infantry / Weapon Team / wh2_dlc12_skv_inf_warplock_jezzails_0
Warplock Jezzails
These ludicrously long-barrelled guns require two Skaven to operate effectively, though safety be damned!
1000 1200 300 32 3936 150 70 50 42 16 16 26 2 22 275 30
14
32 Teeth-Breakers (Ratling Guns)
Missile Infantry / Weapon Team / wh2_dlc12_skv_inf_ratling_gun_ror_0
Teeth-Breakers (Ratling Guns)
Keep your mouth shut and your head down if you want to live.
1050 1050 263 32 3936 150 70 60 38 22 22 26 2 15 145 351
15
32 Natty Buboe's Sharpshooters (Warplock Jezzails)
Missile Infantry / Weapon Team / wh2_dlc12_skv_inf_warplock_jezzails_ror_0
Natty Buboe's Sharpshooters (Warplock Jezzails)
They may be literally falling apart at the seams, but this rag-tag band share a dead-eyed accuracy that's hard to beat.
1300 1300 325 32 3936 150 70 60 42 22 22 26 2 22 275 37
16
12 The Avalanche Mortars (Death Globe Mortars)
Missile Infantry / Weapon Team / wh2_dlc14_skv_inf_poison_wind_mortar_ror_0
The Avalanche Mortars (Death Globe Mortars)
By tinkering with basic mortar design, Clan Skryre have repurposed Death Globe ammunition to arm this Weapon Team with heinous cluster weaponry.
1500 1500 375 12 3936 150 70 60 38 19 22 18 2 14 250 378