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HomeHome / Total War: WARHAMMER III / Hexoatl / Units / Bastiladon (Solar Engine)
Bastiladon (Solar Engine) HexoatlHexoatl Missile Monsters & Beasts

Bastiladon (Solar Engine)

The Solar Engine can disintegrate enemies with a beam of pure sunlight.

Known to the Skinks as the Bastiladon, this hulking quadruped is perhaps the most heavily-armoured beast in Lustria. It is a walking fortress, a living bastion covered in rock-hard bony skin, and then further protected by massive iron-like plates - a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon's alternating layers of thick leathery skin and additional scales. Their incredibly thick and armoured hides allow them to carry devices which other beasts, even the revered Stegadon, steadfastly refuse. These revered and holy objects are mounted upon the great beast's back so that they might be activated to smite any who dare set foot in sacred Lustria.

Bastiladon (Solar Engine) Bastiladon (Solar Engine) Bastiladon (Solar Engine) Bastiladon (Solar Engine)
Bastiladon (Solar Engine)

Unit Name

Bastiladon (Solar Engine)

Main Unit Key

wh2_main_lzd_mon_bastiladon_2

Land Unit Key

wh2_main_lzd_mon_bastiladon_2

Land Unit Group Parents

Missile Monsters & Beasts

Land Unit Group

Artillery Monster

Caste

Monster

Category

War Beast

Class

Missile Infantry

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

4

Hit Points

30792

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7_skink_hq1_stegadon_wb_javelin

├ Man Entity

wh2_main_lzd_mon_bastiladon_platform

├ Man Hit Points

8

├ Num Men

4

└ Bonus Hit Points

7690

Mass

4000

└ Man Mass

4000.0000

Armour

140

├ Armour

wh2_main_body_140

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

40

└ Man Speed

40

Melee Attack

22

Melee Defence

28

Weapon Strength

250

├ Melee Weapon

wh2_main_lzd_bastiladon

Base Weapon Damage

90

Armour-Piercing Weapon Damage

160

Bonus vs. Large

0

Bonus vs. Infantry

15

Charge Bonus

34

Ammunition

20

Range

240

Missile Strength

363

├ Missile Weapon

wh2_main_lzd_bastiladon_solar_engine

├ Projectile

wh2_main_lzd_bastiladon_solar_engine

Base Missile Damage

252

Armour-Piercing Missile Damage

108

Base Explosive Damage

154.0000

Armour-Piercing Explosive Damage

66.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

16

Accuracy

10

Reload Skill

0

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
    Charge Bonus x 115%
    Melee Attack +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Beam of Chotec
    An intense, white-hot shaft of light emanates forth, burning and blinding the foe with the wrath of Chotec himself.