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Feral Bastiladon HexoatlHexoatl Monsters & Beasts

Feral Bastiladon

Mighty, hulking reptiles, these 'Living Bastions' are wild and untamed. Better watch out!

Bastiladons, sometimes known as Living Bastions, are a mighty and hulking species of armoured reptiles whose heavily-armoured shell is perhaps one of the strongest within the continent of Lustria. It is a walking fortress, a living bastion covered in a rock-hard bony skin, and then further protected by massive iron-like plates – a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon’s alternating layers of thick leathery skin and additional scales.

Feral Bastiladon Feral Bastiladon
Feral Bastiladon

Unit Name

Feral Bastiladon

Main Unit Key

wh2_main_lzd_mon_bastiladon_0

Land Unit Key

wh2_main_lzd_mon_bastiladon_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

163

Number of Units

1

Hit Points

7698

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hq1_bastiladon

├ Man Entity

wh2_main_lzd_mon_bastiladon

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

7690

Mass

4000

└ Man Mass

4000.0000

Armour

140

├ Armour

wh2_main_body_140

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

40

└ Man Speed

40

Melee Attack

22

Melee Defence

28

Weapon Strength

250

├ Melee Weapon

wh2_main_lzd_bastiladon

Base Weapon Damage

90

Armour-Piercing Weapon Damage

160

Bonus vs. Large

0

Bonus vs. Infantry

15

Charge Bonus

34

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Rampage
    When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Rampage
    When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.