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HomeHome / Total War: WARHAMMER III / Hexoatl / Units / Feral Troglodon
Feral Troglodon HexoatlHexoatl Missile Monsters & Beasts

Feral Troglodon

Even the most feral of creatures can be of service to the Great Plan.

Without Skink Oracles to command them, the Feral Troglodon are even more vicious in their own right. Unburdened by a rider, they streak at the enemy with speed and power, firing their venomous spit at every foe before them, their poison sinking deep into the skin. As mounts, they are quick and able protectors, yet as a unit of their own, the Troglodon are as wild and unpredictable as they are fierce.

Feral Troglodon

Unit Name

Feral Troglodon

Main Unit Key

wh2_dlc17_lzd_mon_troglodon_0

Land Unit Key

wh2_dlc17_lzd_mon_troglodon_0

Land Unit Group Parents

Missile Monsters & Beasts

Land Unit Group

Missile Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1600

Recruitment Cost

1700

Upkeep Cost

425

Number of Units

1

Hit Points

7120

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

rp3b_dlc17_troglodon

├ Man Entity

wh2_dlc17_lzd_mon_troglodon

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

7112

Mass

3500

└ Man Mass

3500.0000

Armour

95

├ Armour

wh2_main_body_95

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

75

└ Man Speed

75

Melee Attack

39

Melee Defence

46

Weapon Strength

415

├ Melee Weapon

wh2_dlc17_lzd_feral_troglodon

Base Weapon Damage

115

Armour-Piercing Weapon Damage

300

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Ammunition

20

Range

120

Missile Strength

800

├ Missile Weapon

wh2_dlc17_lzd_troglodon_spit

├ Projectile

wh2_dlc17_lzd_troglodon_spit

Base Missile Damage

100

Armour-Piercing Missile Damage

320

Base Explosive Damage

140.0000

Armour-Piercing Explosive Damage

80.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Rampage
    When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
  • Rampage
    When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.