Amaxon Barbs (Razordon Hunting Pack)
Hailing from deep within the Amaxon Basin, these reptiles instinctively hunt in a co-ordinated fashion, creating a savage synergy.Razordons are a species of predatory reptile covered with an array of large hardened spikes made from bone that project menacingly. As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures, and even the most monstrous of Lustria’s many apex predators will think twice before attacking a Razordon. The Razordon’s spines are not only a deterrent, however, they are also a deadly offensive weapon. By way of powerful muscle spasms, their spines can be discharged, shooting outwards in a deadly hail.
Unit Name Amaxon Barbs (Razordon Hunting Pack) |
Main Unit Key wh2_dlc13_lzd_mon_razordon_pack_ror_0 |
Land Unit Key wh2_dlc13_lzd_mon_razordon_pack_ror_0 |
Land Unit Group Parents Missile Monsters & Beasts |
Land Unit Group Monstrous Missile Beasts |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1075 |
Recruitment Cost 1075 |
Upkeep Cost 269 |
Number of Units 32 |
4160 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts lz1_dlc13_razordon |
├ Man Entity wh2_dlc13_lzd_inf_razordon_blood |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 122 |
700 |
└ Man Mass 700.0000 |
90 |
├ Armour wh2_dlc10_bone_90 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
70 |
└ Man Speed 70 |
Melee Attack 27 |
37 |
46 |
├ Melee Weapon wh2_dlc13_lzd_razordon_ror |
├ Base Weapon Damage 12 |
├ Armour-Piercing Weapon Damage 34 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Ammunition 18 |
Range 100 |
117 |
├ Missile Weapon wh2_dlc13_lzd_razordon_spike_ror |
├ Projectile wh2_dlc13_lzd_razordon_spike_ror |
├ Base Missile Damage 8 |
├ Armour-Piercing Missile Damage 24 |
├ Number of Projectiles 1 |
├ Shots per volley 3 |
└ Reload Time 8.2 |
Accuracy 33 |
Reload Skill 18 |
Abilities
-
Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Charge Bonus x 115%
Melee Attack +10
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |