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HomeHome / Total War: WARHAMMER III / Hexoatl / Units / Razordon Hunting Pack
Razordon Hunting Pack HexoatlHexoatl Missile Monsters & Beasts

Razordon Hunting Pack

Just one Razordon is a deadly proposition; if there's a pack of them you should probably run away... now!

Razordons are a species of predatory reptile covered with an array of large hardened spikes made from bone that project menacingly. As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures, and even the most monstrous of Lustria’s many apex predators will think twice before attacking a Razordon. The Razordon’s spines are not only a deterrent, however, they are also a deadly offensive weapon. By way of powerful muscle spasms, their spines can be discharged, shooting outwards in a deadly hail.

Razordon Hunting Pack

Unit Name

Razordon Hunting Pack

Main Unit Key

wh2_dlc13_lzd_mon_razordon_pack_0

Land Unit Key

wh2_dlc13_lzd_mon_razordon_pack_0

Land Unit Group Parents

Missile Monsters & Beasts

Land Unit Group

Monstrous Missile Beasts

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Number of Units

32

Hit Points

4160

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

lz1_dlc13_razordon

├ Man Entity

wh2_dlc13_lzd_inf_razordon_blood

├ Man Hit Points

8

├ Num Men

32

└ Bonus Hit Points

122

Mass

700

└ Man Mass

700.0000

Armour

90

├ Armour

wh2_dlc10_bone_90

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

70

└ Man Speed

70

Melee Attack

20

Melee Defence

29

Weapon Strength

46

├ Melee Weapon

wh2_dlc13_lzd_razordon

Base Weapon Damage

12

Armour-Piercing Weapon Damage

34

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Ammunition

18

Range

100

Missile Strength

96

├ Missile Weapon

wh2_dlc13_lzd_razordon_spike

├ Projectile

wh2_dlc13_lzd_razordon_spike

Base Missile Damage

8

Armour-Piercing Missile Damage

24

├ Number of Projectiles

1

├ Shots per volley

3

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
    Charge Bonus x 115%
    Melee Attack +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.