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HomeHome / Total War: WARHAMMER III / Hexoatl / Units / The Shredder of Lustria (Dread Saurian)
The Shredder of Lustria (Dread Saurian) HexoatlHexoatl Monsters & Beasts

The Shredder of Lustria (Dread Saurian)

The Old Ones' enemies shall be torn to ribbons by this mighty predator and his Skink companions.

The Dread Saurian is the largest, most powerful and most feared predator living on the Lustrian continent; an echo of ancient days when huge beasts did battle with the Dragons’ ancestors for supremacy. Immense creatures, larger even than the towering Carnosaur, and perhaps even more powerful than the titanic Thunder Lizard, Dread Saurians are few in number and therefore sacred to the Lizardmen. The fury of each one prowling the fetid jungles is moderated only by the arcane power generated from its ornate ceremonial armour. Without this precaution, even the power of the Slann cannot not hold the Dread Saurians back, once unleashed.

The Shredder of Lustria (Dread Saurian)

Unit Name

The Shredder of Lustria (Dread Saurian)

Main Unit Key

wh2_dlc13_lzd_mon_dread_saurian_ror_0

Land Unit Key

wh2_dlc13_lzd_mon_dread_saurian_ror_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Colossal Monster

Caste

Monster

Category

War Beast

Class

Melee Infantry

Custom Battle Cost

3700

Recruitment Cost

3700

Upkeep Cost

925

Number of Units

12

Hit Points

179904

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7_skink_hq1_stegadon_wb_javelin

├ Man Entity

wh_main_infantry_rider

├ Man Hit Points

8

├ Num Men

12

└ Bonus Hit Points

14984

Mass

100

└ Man Mass

100.0000

Armour

100

├ Armour

wh2_main_body_100

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

33

└ Man Speed

33

Melee Attack

64

Melee Defence

36

Weapon Strength

750

├ Melee Weapon

wh2_dlc13_lzd_dread_saurian

Base Weapon Damage

220

Armour-Piercing Weapon Damage

530

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Dread Aversion
    When you're up to your neck in corpses - and perhaps not all of them are properly dead - it's useful to be able to suppress your natural feelings of fear and dread.
    Leadership -8
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
    Charge Bonus x 115%
    Melee Attack +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fire whilst moving
    This unit can fire while on the move.
Recuitment Requirement
Maximum Number 1