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HomeHome / Total War: WARHAMMER III / Hexoatl / Units / Bastiladon (Ark of Sotek)
Bastiladon (Ark of Sotek) HexoatlHexoatl Monsters & Beasts

Bastiladon (Ark of Sotek)

This 'Living Bastion' has few predators save the terrain it must traverse, making it the ideal conveyor for the Ark of Sotek itself.

Known to the Skinks as the Bastiladon, this hulking quadruped is perhaps the most heavily-armoured beast in Lustria. It is a walking fortress, a living bastion covered in rock-hard bony skin, and then further protected by massive iron-like plates - a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon's alternating layers of thick leathery skin and additional scales. Their incredibly thick and armoured hides allow them to carry devices which other beasts, even the revered Stegadon, steadfastly refuse. These revered and holy objects are mounted upon the great beast's back so that they might be activated to smite any who dare set foot in sacred Lustria.

Bastiladon (Ark of Sotek)

Unit Name

Bastiladon (Ark of Sotek)

Main Unit Key

wh2_dlc12_lzd_mon_bastiladon_3_nakai

Land Unit Key

wh2_dlc12_lzd_mon_bastiladon_3

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Support Monster

Caste

Monster

Category

War Beast

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

4

Hit Points

30792

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7_skink_hq1_stegadon_wb_javelin

├ Man Entity

wh2_main_lzd_mon_bastiladon_platform_arc

├ Man Hit Points

8

├ Num Men

4

└ Bonus Hit Points

7690

Mass

4000

└ Man Mass

4000.0000

Armour

140

├ Armour

wh2_main_body_140

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

40

└ Man Speed

40

Melee Attack

22

Melee Defence

28

Weapon Strength

250

├ Melee Weapon

wh2_main_lzd_bastiladon

Base Weapon Damage

90

Armour-Piercing Weapon Damage

160

Bonus vs. Large

0

Bonus vs. Infantry

15

Charge Bonus

34

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.