Left Panel
menu
HomeHome / Total War: WARHAMMER III / Hexoatl / Units / Legion of Chaqua (Saurus Spears)
Legion of Chaqua (Saurus Spears) HexoatlHexoatl Infantry

Legion of Chaqua (Saurus Spears)

Ignominious defeat at perfidious Skaven hands has only strengthened the already-steely resolve of Chaqua's surviving Saurus.

When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.

Legion of Chaqua (Saurus Spears)

Unit Name

Legion of Chaqua (Saurus Spears)

Main Unit Key

wh2_dlc12_lzd_inf_saurus_warriors_ror_0

Land Unit Key

wh2_dlc12_lzd_inf_saurus_warriors_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

100

Hit Points

10200

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7b_saurus_spear_and_shield

├ Man Entity

wh2_main_lzd_inf_saurus_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

94

Mass

190

└ Man Mass

190.0000

Armour

75

├ Armour

wh2_main_body_75

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

85

Speed

31

└ Man Speed

31

Melee Attack

31

Melee Defence

48

Weapon Strength

42

├ Melee Weapon

wh2_main_lzd_saurus_spear

Base Weapon Damage

29

Armour-Piercing Weapon Damage

13

Bonus vs. Large

16

Bonus vs. Infantry

0

Charge Bonus

10

Abilities

  • Shield of Chaqua
    This ancient golden screen - as old as the fabled golden city of the Lizardmen - confers missile resistance to both the bearer and their allies.
    [[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +40
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
    Charge Bonus x 115%
    Melee Attack +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Predatory Senses
    These units are natural hunters that can sense prey hiding nearby.
Recuitment Requirement
Maximum Number 1