Left Panel
menu
HomeHome / Total War: WARHAMMER III / Yvresse / Units / Spearmen
Spearmen YvresseYvresse Infantry

Spearmen

All High Elves, both highborn and low, must defend Ulthuan to the last.

Long ago, in a time of desperate need, the Phoenix King Morvael introduced a levy system so that all Elves could be called upon to fight for the defence of their homeland. These levies were organised into companies based within their cities, towns and villages. Morvael accurately predicted the need for a well-organised but flexible army to defend Ulthuan in the troubled times ahead. This system has stood the test of time and remains the cornerstone of most Elven armies to this day. Every Elf, though he may be a craftsman, tradesman or artist in peacetime, must become a resolute fighter in times of war.

Spearmen Spearmen
Spearmen

Unit Name

Spearmen

Main Unit Key

wh2_main_hef_inf_spearmen_0

Land Unit Key

wh2_main_hef_inf_spearmen_0

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

125

Number of Units

120

Hit Points

7560

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_hef_spear_and_shield

├ Man Entity

wh2_main_hef_infantry_heavy_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

55

Mass

150

└ Man Mass

150.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

70

Speed

33

└ Man Speed

33

Melee Attack

20

Melee Defence

38

Weapon Strength

25

├ Melee Weapon

wh2_main_hef_spear

Base Weapon Damage

19

Armour-Piercing Weapon Damage

6

Bonus vs. Large

15

Bonus vs. Infantry

0

Charge Bonus

4

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.