Left Panel
menu
HomeHome / Total War: WARHAMMER III / Yvresse / Units / Shackolot the Calamity
Shackolot the Calamity YvresseYvresse Monsters & Beasts

Shackolot the Calamity

Poison, horns, claws and teeth; a myriad ways to destroy the foe.

Dragons once ruled the skies of the world. Now, their race is but a shadow of its former power and majesty. When the Old Ones arrived, the greatest Dragons found the world too warm for their liking and hid from the bright sun, while more still stole into caverns and the ocean deeps with the coming of Chaos. A Black Dragon is capable of slaughtering entire armies with its claws, horns and fangs. With expulsions of noxious gas from its maw, it can wither the lungs of its victims and desiccate their flesh. The thick hide of a Black Dragon protects it from even the weightiest blows. Perhaps the greatest weapon of all is the overwhelming Wyrm-dread that fills the enemy upon sighting such a bloodthirsty and destructive monster.

Shackolot the Calamity

Unit Name

Shackolot the Calamity

Main Unit Key

wh2_dlc15_hef_mon_black_dragon_imrik

Land Unit Key

wh2_dlc15_hef_mon_black_dragon_imrik

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

2200

Recruitment Cost

0

Upkeep Cost

575

Number of Units

1

Hit Points

10824

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

dr1_dragon

├ Man Entity

wh2_main_def_black_dragon_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

10816

Mass

4000

└ Man Mass

4000.0000

Armour

100

├ Armour

wh2_main_body_100

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

65

└ Man Speed

65

Melee Attack

54

Melee Defence

56

Weapon Strength

580

├ Melee Weapon

wh2_dlc15_hef_black_dragon_imrik

Base Weapon Damage

180

Armour-Piercing Weapon Damage

400

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • Shackolot's Noxious Breath
    Some Dragons’ noxious fumes alone have long-lasting effects on their target's coordination – if survived in the first place.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Noxious Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1