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HomeHome / Total War: WARHAMMER III / Yvresse / Units / Silverin Guard
Silverin Guard YvresseYvresse Infantry

Silverin Guard

Whether struck by the claws of Chaos, Greenskins, or the lesser races in between, the powerful enchantments on the Silverin armour endure.

The Silverin Guard are an example of the High Elf tendency to save their most prized warriors for the defence of the homeland. Historically tasked with the guardianship of the most valuable Waystones of Tor Yvresse, the Silverin suits of armour are said to have been fashioned in the time of Yvresse’s founding; enchanted mails intended for use in an age when Daemons roamed freely across the kingdom’s hills. The steel scales of the Silverin ranks still retain some semblance of the powerful magic, enabling them to be the perennial upholders of Tor Yvresse’s longevity, always ready to defend it to the last against the grimmest of fates whenever needed.

Silverin Guard

Unit Name

Silverin Guard

Main Unit Key

wh2_dlc15_hef_inf_silverin_guard_0

Land Unit Key

wh2_dlc15_hef_inf_silverin_guard_0

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

213

Number of Units

120

Hit Points

8160

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_hef_spear_and_shield

├ Man Entity

wh2_main_hef_infantry_heavy_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

60

Mass

150

└ Man Mass

150.0000

Armour

75

├ Armour

wh2_main_plate_75

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

28

Melee Defence

42

Weapon Strength

32

├ Melee Weapon

wh2_main_hef_spear_silverin_guard

Base Weapon Damage

24

Armour-Piercing Weapon Damage

8

Bonus vs. Large

20

Bonus vs. Infantry

0

Charge Bonus

4

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Enchanted Armour
    Magical attacks have a reduced effect against the wearer of this enchanted suit of armour.
  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.