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HomeHome / Total War: WARHAMMER III / Yvresse / Units / The Scions of Mathlann (Spearmen)
The Scions of Mathlann (Spearmen) YvresseYvresse Infantry

The Scions of Mathlann (Spearmen)

Defenders of Cothique and chosen by the Lord of the Deeps himself.

Long ago, in a time of desperate need, the Phoenix King Morvael introduced a levy system so that all Elves could be called upon to fight for the defence of their homeland. These levies were organised into companies based within their cities, towns and villages. Morvael accurately predicted the need for a well-organised but flexible army to defend Ulthuan in the troubled times ahead. This system has stood the test of time and remains the cornerstone of most Elven armies to this day. Every Elf, though he may be a craftsman, tradesman or artist in peacetime, must become a resolute fighter in times of war.

The Scions of Mathlann (Spearmen)
The Scions of Mathlann (Spearmen)

Unit Name

The Scions of Mathlann (Spearmen)

Main Unit Key

wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0

Land Unit Key

wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

800

Recruitment Cost

850

Upkeep Cost

213

Number of Units

120

Hit Points

7560

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_hef_spear_and_shield

├ Man Entity

wh2_main_hef_infantry_heavy_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

55

Mass

150

└ Man Mass

150.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

80

Speed

33

└ Man Speed

33

Melee Attack

27

Melee Defence

48

Weapon Strength

25

├ Melee Weapon

wh2_main_hef_spear

Base Weapon Damage

19

Armour-Piercing Weapon Damage

6

Bonus vs. Large

15

Bonus vs. Infantry

0

Charge Bonus

4

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12
  • Aura of Protection
    The magical aura surrounding this unit protects allies from harm.
    [[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +10

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Magical Aura
    This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1