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HomeHome / Total War: WARHAMMER III / Order of Loremasters / Units / Swordmasters of Hoeth
Swordmasters of Hoeth Order of LoremastersOrder of Loremasters Infantry

Swordmasters of Hoeth

Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords.

Swordmasters are exemplars of the martial arts. Each has studied warfare and personal combat for decades, or even centuries. It is even said that the highest masters of the order can slay a foe with but a touch, or kill with a single precisely-pitched whistle. When Ulthuan marches to war, none go more eagerly than the Swordmasters of Hoeth, for only in war can they truly unleash the full extent of their deadly art. As they advance, their blades blur and weave, knocking aside arrows in mid-flight and leaving trails of bloody spray wherever Hoeth-forged steel tastes flesh. The Swordmasters' greatswords are forged beneath the Tower of Hoeth, by smiths whose secrets are the envy of even the priests of Vaul. Each elegant blade is as long as an Elf is tall, yet is balanced so perfectly that, to a warrior skilled in its usage, it seems as light as a feather. So keen is the greatsword's edge, and so enduring are the enchantments woven into its blade, that its sharpness is never dulled, no matter how many helms or skulls are cloven by its strikes.

Swordmasters of Hoeth Swordmasters of Hoeth
Swordmasters of Hoeth

Unit Name

Swordmasters of Hoeth

Main Unit Key

wh2_main_hef_inf_swordmasters_of_hoeth_0

Land Unit Key

wh2_main_hef_inf_swordmasters_of_hoeth_0

Land Unit Group Parents

Infantry

Land Unit Group

Greatsword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1300

Recruitment Cost

1250

Upkeep Cost

313

Number of Units

100

Hit Points

8400

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_hef_2handed_sword

├ Man Entity

wh2_main_hef_infantry_heavy_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

76

Mass

150

└ Man Mass

150.0000

Armour

90

├ Armour

wh2_main_plate_90

├ Shield

wh_missile_block_20_inaudible

Missile Block Chance

20

Leadership

80

Speed

33

└ Man Speed

33

Melee Attack

46

Melee Defence

36

Weapon Strength

36

├ Melee Weapon

wh2_main_hef_greatsword

Base Weapon Damage

11

Armour-Piercing Weapon Damage

25

Bonus vs. Large

0

Bonus vs. Infantry

14

Charge Bonus

20

Abilities

  • Martial Mastery
    While all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
    Melee Attack +8
    Melee Defence +12

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Deflect Shots
    The art of deflecting arrows with a greatsword is painful to learn; such training is discouraged by Bladelord officers, but no true Swordmaster will let caution best his pride.