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HomeHome / Total War: WARHAMMER III / Order of Loremasters / Units / Ithilmar Chariots
Ithilmar Chariots Order of LoremastersOrder of Loremasters Cavalry & Chariots

Ithilmar Chariots

Chariots are best employed to deliver destructive charges to the enemy lines - over and over again.

The High Elves of Tiranoc are an adventurous people, proud of their fighting traditions, and deeply embittered by the wars that have ravaged their realm. When the Phoenix King calls his subjects to war, the fiery knights of Tiranoc are always among the first to answer, riding to battle at the head of a mighty chariot host. Spear-points and helms gleam in the light of the rising sun, and the ground trembles beneath thundering hooves. Banners of white, gold and blue stream in the wind. As one, the charioteers give voice to the battle hymn of Tiranoc, a rousing and beautiful anthem, sung at the mustering of the host since ancient times. In battle, the Tiranoc Charioteers fight with incredible skill, deft reactions complementing the speed of their straining Elven steeds. Only when the enemy is sufficiently weakened do the Tiranoc Charioteers crash into the press of melee in a glorious massed charge, the steeds biting and kicking, the riders thrusting their spears into the black hearts of their foes.

Ithilmar Chariots

Unit Name

Ithilmar Chariots

Main Unit Key

wh2_main_hef_cav_ithilmar_chariot

Land Unit Key

wh2_main_hef_cav_ithilmar_chariot

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

238

Number of Units

4

Hit Points

5672

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_sword_and_bow

├ Engines of War

wh2_dlc15_hef_ithilmar_chariot_hero

├ Engine Entity

wh2_main_hef_ithilmar_chariot

├ Engine Hit Points

8

├ Articulated

wh2_main_hef_ithilmar_chariot

├ Articulated Entity

wh2_main_hef_ithilmar_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

4

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

8

└ Bonus Hit Points

1386

Mass

1400

├ Engine Mass

1300.0000

└ Man Mass

100.0000

Armour

110

├ Armour

wh2_main_plate_110

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

78

├ Engine Speed

78

└ Man Speed

33

Melee Attack

32

Melee Defence

30

Weapon Strength

54

├ Melee Weapon

wh2_main_hef_ithilmar_chariot

Base Weapon Damage

38

Armour-Piercing Weapon Damage

16

Bonus vs. Large

0

Bonus vs. Infantry

24

Charge Bonus

70

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.