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HomeHome / Total War: WARHAMMER III / Order of Loremasters / Units / Rangers
Rangers Order of LoremastersOrder of Loremasters Infantry

Rangers

These aloof warriors are no mere militia, but some of the most willing fighters in Ulthuan’s defence against the foul denizens of the world.

High Elf warriors who hail from the more remote parts of Ulthuan do not train together in the regimented manner of the spearmen and archers of the cities. Instead, they hone their personal fighting skills in smaller training bands, coming together in times of need to fight alongside their metropolitan counterparts. Thus the skillset and garb of the High Elf Ranger differs from most, often donning lighter armour to enable swifter movement across terrain and to facilitate the greater freedom of movement required to wield two swords at once. Often coming from more insular communities, High Elf Rangers can be bitter, haughty, and proud, but have a well-deserved reputation as some of the most steadfast warriors of the Asur.

Rangers

Unit Name

Rangers

Main Unit Key

wh2_dlc15_hef_inf_rangers_0

Land Unit Key

wh2_dlc15_hef_inf_rangers_0

Land Unit Group Parents

Infantry

Land Unit Group

Dual Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

150

Number of Units

120

Hit Points

7560

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_dlc15_yvresse_dual_sword

├ Man Entity

wh2_dlc10_hef_infantry_fast_shadow_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

55

Mass

100

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

40

└ Man Speed

40

Melee Attack

28

Melee Defence

24

Weapon Strength

28

├ Melee Weapon

wh2_dlc15_hef_dual_sword

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

8

Charge Bonus

18

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Forest Strider
    Specialists in forest warfare, this unit gains melee attack and defence advantages when fighting in forests.
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.