Knights of Tor Gaval
The dangers of navigating the skies over mist-covered Yvresse make these Griffon Knights some of the most talented wingmen in all Ulthuan.Princes of Yvresse dislike fighting from the skies, for their homeland is swathed in a mist that makes flying a very dangerous proposition indeed. However, there were always those to flout convention. The Knights of Tor Gaval were one such group, having trained their entire lives to fight atop winged steeds amongst Yvresse's thick mists. Some rode Griffons, others Eagles – a few had even purchased Skycutters from the navy of Lothern. Thanks to the challenges of training in their murky homeland, the Knights of Tor Gaval were rightly said to be amongst the most talented of wingmen in all Ulthuan.
Unit Name Knights of Tor Gaval |
Main Unit Key wh2_dlc15_hef_inf_mistwalkers_griffon_knights_0 |
Land Unit Key wh2_dlc15_hef_inf_mistwalkers_griffon_knights_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Mistwalker Monstrous Cavalry |
Caste Monstrous Cavalry |
Category War Beast |
Class Shock Cavalry |
Custom Battle Cost 2600 |
Recruitment Cost 2600 |
Upkeep Cost 650 |
Number of Units 4 |
11400 |
├ Mount 4 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_dlc15_prince_bc2_griffon_wb_sword_shield |
├ Man Entity wh_main_infantry_standard_hero_blood |
├ Man Hit Points 8 |
├ Num Men 4 |
└ Bonus Hit Points 2842 |
800 |
└ Man Mass 800.0000 |
80 |
├ Armour wh2_main_body_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
34 |
└ Man Speed 34 |
Melee Attack 50 |
32 |
300 |
├ Melee Weapon wh2_dlc15_hef_griffon_mistwalker |
├ Base Weapon Damage 100 |
├ Armour-Piercing Weapon Damage 200 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 45 |
Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires |