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HomeHome / Total War: WARHAMMER III / Order of Loremasters / Units / Heralds of the Wind (Ellyrian Reavers - Bows)
Heralds of the Wind (Ellyrian Reavers - Bows) Order of LoremastersOrder of Loremasters Missile Cavalry & Chariots

Heralds of the Wind (Ellyrian Reavers - Bows)

The Heralds are renowned for their ability to read the ebb and flow of battle.

To this day, Ellyrian Reavers form a deadly part of Ulthuan's armies. They rove the wild lands of Ellyrion, slaying the monstrous beasts that leave the borders of the Annulii and seek to rampage through the Inner Kingdoms. Many a cockatrice or chimera has been laid low by the well-placed arrows or spear thrusts of the noble youths, and many more Dark Elves have had their cruel raids cut short. Indeed, such pride do the Ellyrian Reavers take in their skills that many of the young nobles keep a tally of slain foes. When the sun sets and set fighting ceases, he whose spear has felled the greatest numbers of enemies is granted the honour of carrying the regiment's standard into the next battle. However, he who slays the mightiest opponent receives Kurnous' favour; when next he rides to war he will do so as one of Kurnous' Harbingers, blessed with peerless aim by the wild God of the Hunt.

Heralds of the Wind (Ellyrian Reavers - Bows)

Unit Name

Heralds of the Wind (Ellyrian Reavers - Bows)

Main Unit Key

wh2_dlc10_hef_cav_the_heralds_of_the_wind_ror_0

Land Unit Key

wh2_dlc10_hef_cav_the_heralds_of_the_wind_ror_0

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

800

Recruitment Cost

900

Upkeep Cost

225

Number of Units

60

Hit Points

5040

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_hr1_warhorse_sword_bow

├ Man Entity

wh_main_cavalry_rider_standard_ellyrian_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

76

Mass

100

└ Man Mass

100.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

74

Speed

33

└ Man Speed

33

Melee Attack

38

Melee Defence

31

Weapon Strength

28

├ Melee Weapon

wh2_main_hef_sword_ellyrian_reaver_archers

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

40

Ammunition

18

Range

140

Missile Strength

21

├ Missile Weapon

wh2_main_hef_bow_arrow_rider

├ Projectile

wh2_main_hef_bow_arrow_mounted

Base Missile Damage

16

Armour-Piercing Missile Damage

3

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9.02

Accuracy

33

Reload Skill

18

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Hybrid Unit
    This unit is primarily a melee unit, but has missile capability too
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Fire whilst moving
    This unit can fire while on the move.
Recuitment Requirement
Maximum Number 1