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HomeHome / Total War: WARHAMMER III / Nagarythe / Units / Lothern Sea Guard (Shields)
Lothern Sea Guard (Shields) NagarytheNagarythe Missile Infantry

Lothern Sea Guard (Shields)

Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.

The Lothern Sea Guard can fight as effectively on land as at sea, and are equally resolute when defending the walls and fields of Lothern as they are as when battling on the deck of a ship. These dangerous duties require the Sea Guard to maintain a flexible armoury. The vast majority are well-trained in the use of spear, shield and bow - the better to combine the finest aspects of the spear and archer regiments of other cities and realms. Indeed, it is a point of pride in Lothern that the discipline of their warriors far surpasses that of any found elsewhere in Ulthuan. When the armies of Ulthuan go to war, the Sea Guard play a crucial part, crewing the many warships and acting as the vanguard for the oncoming host.

Lothern Sea Guard (Shields)
Lothern Sea Guard (Shields)

Unit Name

Lothern Sea Guard (Shields)

Main Unit Key

wh2_main_hef_inf_lothern_sea_guard_1

Land Unit Key

wh2_main_hef_inf_lothern_sea_guard_1

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile & Spear Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Number of Units

90

Hit Points

6120

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_spear_and_shield_bow

├ Man Entity

wh2_main_hef_infantry_heavy_blood_dismembers

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

60

Mass

150

└ Man Mass

150.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

70

Speed

33

└ Man Speed

33

Melee Attack

22

Melee Defence

40

Weapon Strength

28

├ Melee Weapon

wh2_main_hef_spear_guard

Base Weapon Damage

20

Armour-Piercing Weapon Damage

8

Bonus vs. Large

16

Bonus vs. Infantry

0

Charge Bonus

4

Ammunition

22

Range

165

Missile Strength

17

├ Missile Weapon

wh2_main_hef_sea_guard_bow

├ Projectile

wh2_main_hef_sea_guard_arrow

Base Missile Damage

15

Armour-Piercing Missile Damage

4

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.