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HomeHome / Total War: WARHAMMER III / Nagarythe / Units / Loremaster of Hoeth
Loremaster of Hoeth NagarytheNagarythe Heroes

Loremaster of Hoeth

Gifted warriors, whose skill at arms is matched by their intelligence and grasp of magic.

The Loremasters of Hoeth are invariably gifted warriors, for their intellects find even the exacting disciplines of the Swordmasters almost childishly easy to master. Similarly, each Loremaster has a faultless grasp of the principles of magical lore. However, he seldom wastes time in committing more than a sliver of battle magic to memory, being more concerned with weightier and more elusive spells that are little suited to the battlefield. Within the Tower of Hoeth can be found many disciplines of art, magic and war. Most scholars confine themselves to studying but a single path, honing their skills until perfection is achieved. Even amongst the rarefied Elven ranks, it is unusual to find an intellect capable of mastering an entire path, let alone show accomplishment in several, but it is not impossible. Such is the achievement that marks out a Loremaster from a mere scholar.

Loremaster of Hoeth

Unit Name

Loremaster of Hoeth

Main Unit Key

wh2_main_hef_cha_loremaster_of_hoeth_0

Land Unit Key

wh2_main_hef_cha_loremaster_of_hoeth_0

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Number of Units

1

Hit Points

3688

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_2handed_sword

├ Man Entity

wh2_main_infantry_standard_hero_blood_loremaster

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3680

Mass

800

└ Man Mass

800.0000

Armour

90

├ Armour

wh2_main_plate_90

├ Shield

wh_missile_block_20_inaudible

Missile Block Chance

20

Leadership

75

Speed

36

└ Man Speed

36

Melee Attack

55

Melee Defence

45

Weapon Strength

360

├ Melee Weapon

wh2_main_hef_loremaster_of_hoeth

Base Weapon Damage

125

Armour-Piercing Weapon Damage

235

Bonus vs. Large

0

Bonus vs. Infantry

16

Charge Bonus

35

Abilities

  • Martial Mastery
    While all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
    Melee Attack +8
    Melee Defence +12
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%
  • Evasion
    Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
    Speed x 105%
    Melee Defence +5

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.