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HomeHome / Total War: WARHAMMER III / Nagarythe / Units / Tiranoc Chariots
Tiranoc Chariots NagarytheNagarythe Missile Cavalry & Chariots

Tiranoc Chariots

A thundering mix of beast and machine to harass enemy battlelines from range before crushing them at the charge.

The High Elves of Tiranoc are an adventurous people, proud of their fighting traditions, and deeply embittered by the wars that have ravaged their realm. When the Phoenix King calls his subjects to war, the fiery knights of Tiranoc are always among the first to answer, riding to battle at the head of a mighty chariot host. Spear-points and helms gleam in the light of the rising sun, and the ground trembles beneath thundering hooves. Banners of white, gold and blue stream in the wind. As one, the charioteers give voice to the battle hymn of Tiranoc, a rousing and beautiful anthem, sung at the mustering of the host since ancient times. In battle, the Tiranoc Charioteers fight with incredible skill, deft reactions complementing the speed of their straining Elven steeds. Only when the enemy is sufficiently weakened do the Tiranoc Charioteers crash into the press of melee in a glorious massed charge, the steeds biting and kicking, the riders thrusting their spears into the black hearts of their foes.

Tiranoc Chariots

Unit Name

Tiranoc Chariots

Main Unit Key

wh2_main_hef_cav_tiranoc_chariot

Land Unit Key

wh2_main_hef_cav_tiranoc_chariot

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Number of Units

4

Hit Points

4824

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_wm_tiranoc_chariot01_sword_and_bow

├ Engines of War

wh2_main_hef_tiranoc_chariot

├ Engine Entity

wh2_main_hef_tiranoc_chariot

├ Engine Hit Points

8

├ Articulated

wh2_main_hef_tiranoc_chariot

├ Articulated Entity

wh2_main_hef_tiranoc_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

4

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

12

└ Bonus Hit Points

1166

Mass

1200

├ Engine Mass

1100.0000

└ Man Mass

100.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

84

├ Engine Speed

84

└ Man Speed

33

Melee Attack

22

Melee Defence

22

Weapon Strength

40

├ Melee Weapon

wh2_main_hef_tiranoc_chariot

Base Weapon Damage

29

Armour-Piercing Weapon Damage

11

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

55

Ammunition

50

Range

165

Missile Strength

111

├ Missile Weapon

wh2_main_hef_longbow_arrow_tiranoc_chariot

├ Projectile

wh2_main_hef_reaver_bow_arrow_tiranoc_chariot

Base Missile Damage

16

Armour-Piercing Missile Damage

10

├ Number of Projectiles

1

├ Shots per volley

3

Reload Time

7

Accuracy

10

Reload Skill

0

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Reaver Bows
    These enchanted bows, only entrusted to those of noble birth, fire three arrows at once.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Fire whilst moving
    This unit can fire while on the move.