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HomeHome / Total War: WARHAMMER III / Nagarythe / Units / Ellyrian Reaver Archers
Ellyrian Reaver Archers NagarytheNagarythe Missile Cavalry & Chariots

Ellyrian Reaver Archers

These archers take aim at the enemies of the Elven kingdom, harassing with arrows whilst screening their allies.

To this day, Ellyrian Reavers form a deadly part of Ulthuan's armies. They rove the wild lands of Ellyrion, slaying the monstrous beasts that leave the borders of the Annulii and seek to rampage through the Inner Kingdoms. Many a cockatrice or chimera has been laid low by the well-placed arrows or spear thrusts of the noble youths, and many more Dark Elves have had their cruel raids cut short. Indeed, such pride do the Ellyrian Reavers take in their skills that many of the young nobles keep a tally of slain foes. When the sun sets and set fighting ceases, he whose spear has felled the greatest numbers of enemies is granted the honour of carrying the regiment's standard into the next battle. However, he who slays the mightiest opponent receives Kurnous' favour; when next he rides to war he will do so as one of Kurnous' Harbingers, blessed with peerless aim by the wild God of the Hunt.

Ellyrian Reaver Archers

Unit Name

Ellyrian Reaver Archers

Main Unit Key

wh2_main_hef_cav_ellyrian_reavers_1

Land Unit Key

wh2_main_hef_cav_ellyrian_reavers_1

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

600

Recruitment Cost

700

Upkeep Cost

175

Number of Units

60

Hit Points

5040

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_hr1_warhorse_sword_bow

├ Man Entity

wh_main_cavalry_rider_standard_ellyrian_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

76

Mass

100

└ Man Mass

100.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

64

Speed

33

└ Man Speed

33

Melee Attack

30

Melee Defence

22

Weapon Strength

28

├ Melee Weapon

wh2_main_hef_sword_ellyrian_reaver_archers

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

24

Ammunition

18

Range

140

Missile Strength

17

├ Missile Weapon

wh2_main_hef_bow_arrow_rider

├ Projectile

wh2_main_hef_bow_arrow_mounted

Base Missile Damage

16

Armour-Piercing Missile Damage

3

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Fire whilst moving
    This unit can fire while on the move.