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HomeHome / Total War: WARHAMMER III / Nagarythe / Units / The Skyhawks
The Skyhawks NagarytheNagarythe Missile Infantry

The Skyhawks

Swift and energetic, the Skyhawks are never weary of battle, always standing ready to fight to the death if necessary.

The Skyhawks are Mistwalkers of Yvresse, tied by tradition to the heirs of Argalen, son of Moranion. When Anaran and Anarelle resolved to defend the Blighted Isle, the Skyhawks were battling creatures of the Annulii on the border between Yvresse and Eataine. Abandoning the fight to the Eataine militias, they marched northwards at incredible speed, reaching the Blighted Isle some hours before Malekith's vanguard. Though weary from their journey, the Skyhawks stood ready to fight beside Argalen's heirs – to the death, if necessary.

The Skyhawks

Unit Name

The Skyhawks

Main Unit Key

wh2_dlc15_hef_inf_mistwalkers_skyhawks_0

Land Unit Key

wh2_dlc15_hef_inf_mistwalkers_skyhawks_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Mistwalker Hybrid Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

60

Hit Points

4920

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_shadow_walkers_dual_sword_bow

├ Man Entity

wh2_dlc10_hef_infantry_fast_shadow_blood_dismembers

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

74

Mass

100

└ Man Mass

100.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

40

└ Man Speed

40

Melee Attack

42

Melee Defence

22

Weapon Strength

43

├ Melee Weapon

wh2_dlc15_hef_dual_swords_skyhawks

Base Weapon Damage

40

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

7

Charge Bonus

24

Ammunition

13

Range

100

Missile Strength

15

├ Missile Weapon

wh2_dlc15_hef_longbow_arrow_skyhawks

├ Projectile

wh2_dlc15_hef_longbow_arrow_skyhawks

Base Missile Damage

14

Armour-Piercing Missile Damage

3

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

33

Reload Skill

0

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Penetrating Projectiles
    Projectiles fired by this unit have unusually high penetration for its class and may pass through scores of lesser creatures!
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Stalk
    This unit can move hidden in any terrain.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.