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HomeHome / Total War: WARHAMMER III / Nagarythe / Units / Talons of Tor Caleda (Archers – Light Armour)
Talons of Tor Caleda (Archers – Light Armour) NagarytheNagarythe Missile Infantry

Talons of Tor Caleda (Archers – Light Armour)

Fighting with virtue and an innate loyalty to their kin, the Talons eschew obedience in favour of righteous cause.

Long ago, in a time of desperate need, the Phoenix King Morvael introduced a levy system so that all Elves could be called upon to fight for the defence of their homeland. These levies were organised into companies based within their cities, towns and villages. Morvael accurately predicted the need for a well-organised but flexible army to defend Ulthuan in the troubled times ahead. This system has stood the test of time and remains the cornerstone of most Elven armies to this day. Every Elf, though he may be a craftsman, tradesman or artist in peacetime, must become a resolute fighter in times of war.

Talons of Tor Caleda (Archers – Light Armour)

Unit Name

Talons of Tor Caleda (Archers – Light Armour)

Main Unit Key

wh2_dlc15_hef_inf_archers_ror_0

Land Unit Key

wh2_dlc15_hef_inf_archers_ror_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

675

Recruitment Cost

800

Upkeep Cost

200

Number of Units

90

Hit Points

5670

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_sword_and_bow

├ Man Entity

wh2_main_hef_infantry_fast_blood_dismembers

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

55

Mass

100

└ Man Mass

100.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

36

└ Man Speed

36

Melee Attack

22

Melee Defence

24

Weapon Strength

24

├ Melee Weapon

wh2_main_hef_sword

Base Weapon Damage

19

Armour-Piercing Weapon Damage

5

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

4

Ammunition

24

Range

180

Missile Strength

23

├ Missile Weapon

wh2_dlc15_hef_longbow_arrow_flaming

├ Projectile

wh2_dlc15_hef_longbow_arrow_flaming

Base Missile Damage

18

Armour-Piercing Missile Damage

3

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9.02

Accuracy

10

Reload Skill

18

Abilities

  • Martial Mastery
    While all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
    Melee Attack +8
    Melee Defence +12

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Martial Mastery
    A rigorous selection process and relentless training have turned this unit into the perfect fighting machine. This effect is lost, however, if the unit is badly damaged.
Recuitment Requirement
Maximum Number 1