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Tree Kin NagarytheNagarythe Monsters & Beasts

Tree Kin

The strongest of souls gather the forest around them and are reborn as instruments of its defence.

At the heart of every Tree Kin resides the soul of a dead Elf, though this is not the fate of all. Only the strongest and most driven souls retain enough individuality to become such creatures. Most, eager to renounce the identity and struggles that shaped their mortal lives, pass into the Weave of the forest. Though their family and friends might occasionally fancy that they can hear their loved one's voice upon the wind, it is but an echo of a life long abandoned. However, those souls that become Tree Kin are unable to completely abandon their grip on their former lives, and they forge themselves a new body out of dead timber so that they might continue to defend in death that which they loved in life.

Tree Kin

Unit Name

Tree Kin

Main Unit Key

wh2_dlc10_hef_mon_treekin_0

Land Unit Key

wh2_dlc10_hef_mon_treekin_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Number of Units

16

Hit Points

8768

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hc2_treekin

├ Man Entity

wh_dlc05_wef_monster_treekin

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

540

Mass

1500

└ Man Mass

1500.0000

Armour

90

├ Armour

wh2_main_body_90

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

34

└ Man Speed

34

Melee Attack

26

Melee Defence

46

Weapon Strength

86

├ Melee Weapon

wh_dlc05_wef_treekin_claws

Base Weapon Damage

60

Armour-Piercing Weapon Damage

26

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

12

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.