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HomeHome / Total War: WARHAMMER III / Nagarythe / Units / Alith Anar
Alith Anar NagarytheNagarythe Lords

Alith Anar

Alith Anar is the Shadow King, a revenant who seeks the grisly death of every Dark Elf in retribution for Malekith’s sins.

Tradition maintains that the folk of Nagarythe chose Alith Anar as ruler after Malekith fled into the west. The Lord was the last heir of a great line, his forebears slain by the Witch King’s minions. In the following dark days there were many Druchii still hiding in Ulthuan, so Anar took to their eradication. Those not slain in battle were crucified upon trees - grisly monuments to the vengeance of Nagarythe’s Shadow King. He became a revenant who sought the death of every traitor-kin who dared live in the Sundering’s wake. Even now, thousands of years later, the Shadow King still hunts, and will not rest his bow until Malekith’s death.

Alith Anar

Unit Name

Alith Anar

Main Unit Key

wh2_dlc10_hef_cha_alith_anar_0

Land Unit Key

wh2_dlc10_hef_cha_alith_anar_0

Land Unit Group Parents

Lords

Land Unit Group

Hybrid-Weapon Infantry

Caste

Lord

Category

Missile Infantry

Class

Command

Custom Battle Cost

1100

Recruitment Cost

1200

Upkeep Cost

250

Number of Units

1

Hit Points

4268

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_alith_anar_glade_lord_sword_and_bow

├ Man Entity

wh2_dlc10_hef_infantry_hero_alith_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4260

Mass

500

└ Man Mass

500.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

46

└ Man Speed

46

Melee Attack

65

Melee Defence

45

Weapon Strength

400

├ Melee Weapon

wh2_main_hef_prince_sword

Base Weapon Damage

260

Armour-Piercing Weapon Damage

140

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Ammunition

30

Range

300

Missile Strength

320

├ Missile Weapon

wh2_dlc10_hef_alith_anar_arrow

├ Projectile

wh2_dlc10_hef_alith_anar_arrow

Base Missile Damage

77

Armour-Piercing Missile Damage

275

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • Mislead
    As a follower of the Trickster God, Loec, the Shadow King is a master of deception and distraction.
  • Darken the Skies
    Above the battlefield, the air is filled with arrows; a shroud of pure death blotting out the sun.
    Reload Skill +20
  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Slippery
    Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
    Speed x 125%
    Melee Defence +24

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.