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Eataine Eataine Units

Missile Infantry

Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
90 Archers
Missile Infantry / Missile Infantry / wh2_main_hef_inf_archers_0
Archers
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
450 475 119 90 5670 100 15 60 36 16 14 24 4 24 180 17
2
90 Archers (Light Armour)
Missile Infantry / Missile Infantry / wh2_main_hef_inf_archers_1
Archers (Light Armour)
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
475 525 131 90 5670 100 40 60 36 16 18 24 4 24 180 17
3
90 Lothern Sea Guard
Missile Infantry / Missile & Spear Infantry / wh2_main_hef_inf_lothern_sea_guard_0
Lothern Sea Guard
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
650 650 163 90 6120 100 40 70 36 22 32 28 4 22 165 17
4
80 Sentinels of Astaril
Missile Infantry / Mistwalker Hybrid Infantry / wh2_dlc15_hef_inf_mistwalkers_sentinels_0
Sentinels of Astaril
Former training partners to the Warden himself in his youth, the Sentinels are amongst his most trusted servicemen.
750 750 188 80 5440 150 80 70 33 22 40 28 4 22 215 18
5
90 Lothern Sea Guard (Shields)
Missile Infantry / Missile & Spear Infantry / wh2_main_hef_inf_lothern_sea_guard_1
Lothern Sea Guard (Shields)
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
750 750 188 90 6120 150 40 70 33 22 40 28 4 22 165 17
6
90 Gate Guard
Missile Infantry / Missile & Spear Infantry / wh2_main_hef_inf_gate_guard
Gate Guard
The Emerald Gate - one of the wonders of the Old World - is guarded only by the best of the best.
850 850 213 90 6120 150 50 72 33 28 32 30 4 22 180 17
7
80 Spire Guard of Tor Yvresse
Missile Infantry / Mistwalker Hybrid Infantry / wh2_dlc15_hef_inf_mistwalkers_spireguard_0
Spire Guard of Tor Yvresse
The honour guards of the Warden’s tower are Tor Yvresse’s foremost defenders and the anchor around which its armies gather.
850 850 213 80 6400 150 80 72 33 28 32 30 2 45 180 20
8
80 Shadow Warriors
Missile Infantry / Missile Infantry / wh2_dlc10_hef_inf_shadow_warriors_0
Shadow Warriors
The Shadow Warriors of Nagarythe are grim soldiers who fight for revenge alone.
850 850 213 80 6400 100 30 72 40 36 22 32 10 20 180 20
9
90 The Storm Riders (Lothern Sea Guard)
Missile Infantry / Missile & Spear Infantry / wh2_dlc10_hef_inf_the_storm_riders_ror_0
The Storm Riders (Lothern Sea Guard)
The sight of the Storm Riders' banners strikes fear in to the hearts of even the most merciless Druchii.
800 850 213 90 6120 100 40 80 36 29 41 28 4 22 165 21
10
60 The Skyhawks
Missile Infantry / Mistwalker Hybrid Infantry / wh2_dlc15_hef_inf_mistwalkers_skyhawks_0
The Skyhawks
Swift and energetic, the Skyhawks are never weary of battle, always standing ready to fight to the death if necessary.
1100 1100 275 60 4920 100 80 75 40 42 22 43 24 13 100 15
11
60 Shadow-walkers
Missile Infantry / Missile Infantry / wh2_dlc10_hef_inf_shadow_walkers_0
Shadow-walkers
As well as commanding bands of Shadow Warriors, Shadow-walkers form an elite retinue of Nagarythe’s finest to accompany Alith Anar into battle.
1000 1100 275 60 4920 100 30 75 40 40 27 34 12 20 180 25
12
80 Sisters of Avelorn
Missile Infantry / Missile Infantry / wh2_dlc10_hef_inf_sisters_of_avelorn_0
Sisters of Avelorn
Guardians of the sacred places of Avelorn, these peerless archers are incorruptible.
1100 1100 275 80 6720 100 40 82 36 36 38 32 7 22 180 22
13
80 The Grey (Shadow Warriors)
Missile Infantry / Missile Infantry / wh2_dlc10_hef_inf_the_grey_ror_0
The Grey (Shadow Warriors)
The Elves of the Grey have battled ceaselessly for generations, and will continue that tradition for generations to come.
1050 1150 288 80 6400 100 30 82 40 45 29 32 10 20 180 24
14
80 Everqueen's Court Guards (Sisters of Avelorn)
Missile Infantry / Missile Infantry / wh2_dlc10_hef_inf_everqueens_court_guards_ror_0
Everqueen's Court Guards (Sisters of Avelorn)
Only the purest of heart may serve the Everqueen.
1300 1400 350 80 6720 100 40 92 36 45 48 32 7 22 180 27
15
90 Talons of Tor Caleda (Archers – Light Armour)
Missile Infantry / Missile Infantry / wh2_dlc15_hef_inf_archers_ror_0
Talons of Tor Caleda (Archers – Light Armour)
Fighting with virtue and an innate loyalty to their kin, the Talons eschew obedience in favour of righteous cause.
675 800 200 90 5670 100 40 70 36 22 24 24 4 24 180 23