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Eataine Eataine Units

Infantry

Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
120 Spearmen
Infantry / Spear Infantry / wh2_main_hef_inf_spearmen_0
Spearmen
All High Elves, both highborn and low, must defend Ulthuan to the last.
500 500 125 120 7560 150 40 70 33 20 38 25 4
2
100 Dryads
Infantry / Creature Infantry / wh2_dlc10_hef_inf_dryads_0
Dryads
There is no bargaining when the forest is damaged; vengeance will be exacted.
550 550 138 100 7000 140 60 65 43 35 25 40 18
3
120 Rangers
Infantry / Dual Sword Infantry / wh2_dlc15_hef_inf_rangers_0
Rangers
These aloof warriors are no mere militia, but some of the most willing fighters in Ulthuan’s defence against the foul denizens of the world.
600 600 150 120 7560 100 30 70 40 28 24 28 18
4
100 White Lions of Chrace
Infantry / Great Axe Infantry / wh2_main_hef_inf_white_lions_of_chrace_0
White Lions of Chrace
Charged to defend the Phoenix King to the last, they cut their opponents down with their savage great axes.
800 800 200 100 7500 150 90 75 33 36 28 34 18
5
120 Silverin Guard
Infantry / Spear Infantry / wh2_dlc15_hef_inf_silverin_guard_0
Silverin Guard
Whether struck by the claws of Chaos, Greenskins, or the lesser races in between, the powerful enchantments on the Silverin armour endure.
850 850 213 120 8160 150 75 75 33 28 42 32 4
6
120 The Scions of Mathlann (Spearmen)
Infantry / Spear Infantry / wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0
The Scions of Mathlann (Spearmen)
Defenders of Cothique and chosen by the Lord of the Deeps himself.
800 850 213 120 7560 150 40 80 33 27 48 25 4
7
120 Athel Tamarha Faithbearers
Infantry / Mistwalker Sword Infantry / wh2_dlc15_hef_inf_mistwalkers_faithbearers_0
Athel Tamarha Faithbearers
Once of the household of Eltharion’s late father, the Faithbearers’ guilt over their master’s death drives them to fight to reclaim their valour.
1000 1000 250 120 8760 150 80 75 33 34 30 32 15
8
100 The Puremane Company (White Lions of Chrace)
Infantry / Great Axe Infantry / wh2_dlc10_hef_inf_the_silverpelts_ror_0
The Puremane Company (White Lions of Chrace)
With hearts to match that of Charandis himself, the Puremane Company are fearless.
1000 1100 275 100 7500 150 90 85 33 45 36 34 18
9
100 Swordmasters of Hoeth
Infantry / Greatsword Infantry / wh2_main_hef_inf_swordmasters_of_hoeth_0
Swordmasters of Hoeth
Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords.
1300 1250 313 100 8400 150 90 80 33 46 36 36 20
10
100 Phoenix Guard
Infantry / Halberd Infantry / wh2_main_hef_inf_phoenix_guard
Phoenix Guard
At the heart of the battle, in the thickest fighting, highly-trained and utterly silent.
1300 1400 350 100 8400 150 100 90 32 38 40 36 10
11
100 Keepers of the Flame (Phoenix Guard)
Infantry / Halberd Infantry / wh2_dlc10_hef_inf_keepers_of_the_flame_ror_0
Keepers of the Flame (Phoenix Guard)
These silent sentinels guard the Shrine of Asuryan.
1500 1650 413 100 8400 150 100 100 32 48 50 36 10