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Eataine Eataine Units

Heroes

Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Handmaiden of the Everqueen
Heroes / Hybrid Weapon Specialist / wh2_dlc10_hef_cha_handmaiden_0
Handmaiden of the Everqueen
At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors.
750 750 187 1 3688 400 40 75 40 40 52 360 22 30 180 200
2
1 Loremaster of Hoeth
Heroes / Wizard / wh2_main_hef_cha_loremaster_of_hoeth_0
Loremaster of Hoeth
Gifted warriors, whose skill at arms is matched by their intelligence and grasp of magic.
800 800 200 1 3688 800 90 75 36 55 45 360 35
3
1 Mage (High)
Heroes / Wizard / wh2_main_hef_cha_mage_high_0
Mage (High)
The dwellers of the White Tower use High Magic to destroy enemies and augment allies.
300 1000 250 1 3420 300 15 60 35 36 28 285 15
4
1 Mage (High) (Elven Steed)
Heroes / Wizard / wh2_main_hef_cha_mage_high_1
Mage (High) (Elven Steed)
The dwellers of the White Tower use High Magic to destroy enemies and augment allies.
550 1100 275 1 3840 300 45 60 35 36 28 285 35
5
1 Noble
Heroes / Melee Specialist / wh2_main_hef_cha_noble_0
Noble
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
700 750 187 1 3688 500 80 75 36 42 50 340 22