

Lothern Sea Guard
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.The Lothern Sea Guard can fight as effectively on land as at sea, and are equally resolute when defending the walls and fields of Lothern as they are as when battling on the deck of a ship. These dangerous duties require the Sea Guard to maintain a flexible armoury. The vast majority are well-trained in the use of spear, shield and bow - the better to combine the finest aspects of the spear and archer regiments of other cities and realms. Indeed, it is a point of pride in Lothern that the discipline of their warriors far surpasses that of any found elsewhere in Ulthuan. When the armies of Ulthuan go to war, the Sea Guard play a crucial part, crewing the many warships and acting as the vanguard for the oncoming host.
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Unit Name Lothern Sea Guard |
Main Unit Key wh2_main_hef_inf_lothern_sea_guard_0 |
Land Unit Key wh2_main_hef_inf_lothern_sea_guard_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 163 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_spear_and_bow |
├ Man Entity wh2_main_hef_infantry_fast_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 90 |
└ Bonus Hit Points 60 |
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└ Man Mass 100.0000 |
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├ Armour wh2_main_chainmail_40 |
├ Shield none |
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└ Man Speed 36 |
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├ Melee Weapon wh2_main_hef_spear_guard |
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├ Missile Weapon wh2_main_hef_sea_guard_bow |
├ Projectile wh2_main_hef_sea_guard_arrow |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.Melee Attack +2
Melee Defence +12
Attributes
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Charge Defence vs. Large
When bracing, this unit negates the
charge bonus of any large attacker.
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Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy'scharge bonus.
- Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be adamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |