![Gate Guard](gen_images/unit_icon/warhammer3/wh2_main_hef_citadel_of_dusk/wh2_main_hef_inf_gate_guard.png)
![Citadel of Dusk](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_main_hef_citadel_of_dusk/mon_256.png)
Gate Guard
The Emerald Gate - one of the wonders of the Old World - is guarded only by the best of the best.The mountain range to the north-west of Ulthuan face the Dark Elves’ kingdom of Naggaroth. It is no coincidence, then, that each of the mountain passes is guarded by a massive fortress, built around equally the massive gates through which the High Elves control access to Ulthuan’s interior – Dragon Gate, Griffon Gate, Phoenix Gate, Unicorn Gate, and Eagle Gate. Each fortress maintains a sizeable garrison whose duty it is to defend their gate to the very last Elf should the Druchii – or indeed anything else – come calling with host in tow and an aggressive intent. The Gate Guards populating its garrison are highly skilled in the operation of the various traps and war engines positioned at strategic choke points around the battlements and atop the gates themselves, adept at all forms of hand-held missile weaponry, and masters of hand-to-hand combat, lest any attackers achieve the unthinkable and begin to break through the extensive fortifications.
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Unit Name Gate Guard |
Main Unit Key wh2_main_hef_inf_gate_guard |
Land Unit Key wh2_main_hef_inf_gate_guard |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Melee Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_spear_and_bow |
├ Man Entity wh2_main_hef_infantry_heavy_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 90 |
└ Bonus Hit Points 60 |
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└ Man Mass 150.0000 |
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├ Armour wh2_main_chainmail_50 |
├ Shield none |
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└ Man Speed 33 |
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├ Melee Weapon wh2_main_hef_spear_gate_guard |
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├ Missile Weapon wh2_main_hef_longbow_arrow |
├ Projectile wh2_main_hef_longbow_arrow |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.Melee Attack +2
Melee Defence +12
Attributes
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Charge Defence vs. Large
When bracing, this unit negates the
charge bonus of any large attacker.
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Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Good Range
This unit has a largerrange than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy'scharge bonus.
- Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be adamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |