Mage (High)
The dwellers of the White Tower use High Magic to destroy enemies and augment allies.In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.
Unit Name Mage (High) |
Main Unit Key wh2_main_hef_cha_mage_high_0 |
Land Unit Key wh2_main_hef_cha_mage_high_0 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Missile Infantry |
Class Command |
Custom Battle Cost 300 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
3420 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_elf_staff_and_sword |
├ Man Entity wh2_main_infantry_standard_wizard_blood_dismembers_high |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3412 |
300 |
└ Man Mass 300.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
35 |
└ Man Speed 35 |
Melee Attack 36 |
28 |
285 |
├ Melee Weapon wh2_main_hef_mage_staff |
├ Base Weapon Damage 200 |
├ Armour-Piercing Weapon Damage 85 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 15 |
Abilities
-
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Melee Attack +2
Melee Defence +12 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.
Faction Availability | |
---|---|
Immortal Empires |