

Loremaster of Hoeth
Gifted warriors, whose skill at arms is matched by their intelligence and grasp of magic.The Loremasters of Hoeth are invariably gifted warriors, for their intellects find even the exacting disciplines of the Swordmasters almost childishly easy to master. Similarly, each Loremaster has a faultless grasp of the principles of magical lore. However, he seldom wastes time in committing more than a sliver of battle magic to memory, being more concerned with weightier and more elusive spells that are little suited to the battlefield. Within the Tower of Hoeth can be found many disciplines of art, magic and war. Most scholars confine themselves to studying but a single path, honing their skills until perfection is achieved. Even amongst the rarefied Elven ranks, it is unusual to find an intellect capable of mastering an entire path, let alone show accomplishment in several, but it is not impossible. Such is the achievement that marks out a Loremaster from a mere scholar.
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Unit Name Loremaster of Hoeth |
Main Unit Key wh2_main_hef_cha_loremaster_of_hoeth_0 |
Land Unit Key wh2_main_hef_cha_loremaster_of_hoeth_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_2handed_sword |
├ Man Entity wh2_main_infantry_standard_hero_blood_loremaster |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3680 |
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└ Man Mass 800.0000 |
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├ Armour wh2_main_plate_90 |
├ Shield wh_missile_block_20_inaudible |
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└ Man Speed 36 |
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├ Melee Weapon wh2_main_hef_loremaster_of_hoeth |
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Abilities
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Martial Mastery
While all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.Melee Attack +8
Melee Defence +12
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Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
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Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.Speed x 125%
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Evasion
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.Speed x 105%
Melee Defence +5
Attributes
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Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
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Immortal Empires |