Ellyrian Reavers
Favoured by Caledor, these raiders bring oblivion to Ulthuan's enemies, by spear-tipped charge.To this day, Ellyrian Reavers form a deadly part of Ulthuan's armies. They rove the wild lands of Ellyrion, slaying the monstrous beasts that leave the borders of the Annulii and seek to rampage through the Inner Kingdoms. Many a cockatrice or chimera has been laid low by the well-placed arrows or spear thrusts of the noble youths, and many more Dark Elves have had their cruel raids cut short. Indeed, such pride do the Ellyrian Reavers take in their skills that many of the young nobles keep a tally of slain foes. When the sun sets and set fighting ceases, he whose spear has felled the greatest numbers of enemies is granted the honour of carrying the regiment's standard into the next battle. However, he who slays the mightiest opponent receives Kurnous' favour; when next he rides to war he will do so as one of Kurnous' Harbingers, blessed with peerless aim by the wild God of the Hunt.
Unit Name Ellyrian Reavers |
Main Unit Key wh2_main_hef_cav_ellyrian_reavers_0 |
Land Unit Key wh2_main_hef_cav_ellyrian_reavers_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Shock Cavalry |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 138 |
Number of Units 60 |
5220 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_hr1_warhorse_spear |
├ Man Entity wh_main_cavalry_rider_standard_ellyrian_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 79 |
100 |
└ Man Mass 100.0000 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 64 |
33 |
└ Man Speed 33 |
Melee Attack 30 |
26 |
28 |
├ Melee Weapon wh2_main_hef_spear_ellyrian_reavers |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Abilities
-
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Melee Attack +2
Melee Defence +12
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Faction Availability | |
---|---|
Immortal Empires |