

Eagle Claw Bolt Throwers
The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts.Eagle Claw Bolt Throwers that not only play pivotal roles upon the battlefield, but also bristle from the sides of Ulthuan's warships and the battlements of her fortresses. Eagle Claws can be found not only in Lothern, but throughout High Elf lands. The weapon's canny design allows its crew to alternate fire modes at will - it can loose single shots capable of disembowelling a rampaging Giant, or clutches of six lesser bolts to mow down massed infantry before they reach the High Elf lines. Such is the skill of The Eagle Claw's Sea Guard crew, and the speed with which they reload, that only seconds separate one deadly volley from the next.
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Unit Name Eagle Claw Bolt Throwers |
Main Unit Key wh2_main_hef_art_eagle_claw_bolt_thrower |
Land Unit Key wh2_main_hef_art_eagle_claw_bolt_thrower |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_sword |
├ Engines of War wh2_main_hef_art_eagle_claw_bolt_thrower |
├ Engine Entity wh2_main_hef_art_eagle_claw_bolt_thrower |
├ Engine Hit Points 325 |
├ Num Engines 4 |
├ Man Entity wh2_dlc16_hef_infantry_bolt_thrower_crew_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 55 |
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├ Engine Mass 2000.0000 |
└ Man Mass 100.0000 |
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├ Armour wh2_main_chainmail_40 |
├ Shield none |
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├ Engine Speed 22 |
└ Man Speed 33 |
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├ Melee Weapon wh2_main_hef_shortsword |
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├ Engines of War wh2_main_hef_art_eagle_claw_bolt_thrower |
├ Missile Weapon wh2_main_hef_eagle_claw_bolt |
├ Projectile wh2_main_hef_eagle_claw_bolt |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.Melee Attack +2
Melee Defence +12
Attributes
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Cannot Run
This unit cannot run and will only move at walking pace. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Multi-Shot Ammunition
This unit can switch its ammunition to fire multiple smaller shots instead of one large one. This is not as accurate or effective against large targets, but the spread of missiles can be helpful against hordes.
Faction Availability | |
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Immortal Empires |