

The Skyhawks
Swift and energetic, the Skyhawks are never weary of battle, always standing ready to fight to the death if necessary.The Skyhawks are Mistwalkers of Yvresse, tied by tradition to the heirs of Argalen, son of Moranion. When Anaran and Anarelle resolved to defend the Blighted Isle, the Skyhawks were battling creatures of the Annulii on the border between Yvresse and Eataine. Abandoning the fight to the Eataine militias, they marched northwards at incredible speed, reaching the Blighted Isle some hours before Malekith's vanguard. Though weary from their journey, the Skyhawks stood ready to fight beside Argalen's heirs – to the death, if necessary.
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Unit Name The Skyhawks |
Main Unit Key wh2_dlc15_hef_inf_mistwalkers_skyhawks_0 |
Land Unit Key wh2_dlc15_hef_inf_mistwalkers_skyhawks_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_shadow_walkers_dual_sword_bow |
├ Man Entity wh2_dlc10_hef_infantry_fast_shadow_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 74 |
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└ Man Mass 100.0000 |
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├ Armour wh2_main_plate_80 |
├ Shield none |
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└ Man Speed 40 |
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├ Melee Weapon wh2_dlc15_hef_dual_swords_skyhawks |
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├ Missile Weapon wh2_dlc15_hef_longbow_arrow_skyhawks |
├ Projectile wh2_dlc15_hef_longbow_arrow_skyhawks |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.Melee Attack +2
Melee Defence +12
Attributes
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Vanguard Deployment
This unit can deploy outside the deployment zone. -
Fire Whilst Moving
This unit can fire while on the move. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Penetrating Projectiles
Projectiles fired by this unit have unusually high penetration for its class and may pass through scores of lesser creatures! - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Stalk
This unit can move hidden in any terrain. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
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Immortal Empires |